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chain_of_responsibility.rs
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chain_of_responsibility.rs
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//! Chain of Responsibility is a behavioral design pattern that lets you pass requests along a chain of handlers.
//! Upon receiving a request, each handler decides either to process the request or to pass it to the next handler in the chain.
// The Handler trait declares a method for building the chain of
// handlers. It also declares a method for executing a request.
trait Handler<'a> {
fn set_next(&mut self, next: &'a dyn Handler<'a>) -> &mut dyn Handler<'a>;
fn handle(&self, request: &str);
}
struct AHandler<'a> {
name: String,
next: Option<&'a dyn Handler<'a>>,
}
impl<'a> AHandler<'a> {
fn new(name: String) -> AHandler<'a> {
AHandler { name, next: None }
}
}
impl<'a> Handler<'a> for AHandler<'a> {
fn set_next(&mut self, next: &'a dyn Handler<'a>) -> &mut dyn Handler<'a> {
self.next = Some(next);
self
}
fn handle(&self, request: &str) {
println!("{} handle the request: {}", self.name, request);
if let Some(v) = &self.next {
v.handle(request);
}
}
}
struct BHandler<'a> {
next: Option<&'a dyn Handler<'a>>,
}
impl<'a> BHandler<'a> {
fn new() -> BHandler<'a> {
BHandler { next: None }
}
}
impl<'a> Handler<'a> for BHandler<'a> {
fn set_next(&mut self, next: &'a dyn Handler<'a>) -> &mut dyn Handler<'a> {
self.next = Some(next);
self
}
fn handle(&self, request: &str) {
println!("BHandler handle the request: {}", request);
if let Some(v) = &self.next {
v.handle(request);
}
}
}
struct Client;
impl<'a> Client {
fn handle<T: Handler<'a>>(h: &T) {
h.handle("do something...")
}
}
fn main() {
let a1 = AHandler::new("dog".to_string());
Client::handle(&a1);
println!();
let mut b = BHandler::new();
let mut a2 = AHandler::new("cat".to_string());
b.set_next(&a1);
// or
// let h = b.set_next(&a1);
//a2.set_next(h);
a2.set_next(&b);
Client::handle(&a2);
}