Skip to content
forked from bbc/Imager.js

Responsive images while we wait for srcset to finish cooking

License

Notifications You must be signed in to change notification settings

longprao/Imager.js

 
 

Repository files navigation

Imager.js Build Status

Imager.js is an alternative solution to the issue of how to handle responsive image loading, created by developers at BBC News.

Why?

There are many responsive image solutions in the wild: srcset, src-n, PictureFill and so on. They are either verbose or hard to debug (and to maintain/integrate). Some of them don't deal well with pixel density and suffer from double asset payload (meaning you end up downloading assets unnecessarily).

We wanted something simple, which works and which is fast as well as network friendly (only download what you need, when you need it).

Imager implements the BBC Responsive News technique which incorporates:

  • loading any image once
  • loading the most suitable sized image

How does it work?

Imager runs through the following workflow:

  1. lookup placeholder elements
  2. replace placeholders with transparent images
  3. update src attribute for each image and assign the best quality/size ratio URL

Finally, it will lazy load images to speed up page load time even further.

Install

npm bower old school
npm install --save imager.js bower install --save imager.js download zip file

Using

<div style="width: 240px">
    <div class="delayed-image-load" data-src="http://placehold.it/{width}"></div>
</div>

<script>
    new Imager({ availableWidths: [200, 260, 320, 600] });
</script>

This will result in the following HTML output:

<div style="width: 240px">
    <img src="http://placehold.it/260" data-src="http://placehold.it/{width}" class="image-replace">
</div>

<script>
    new Imager({ availableWidths: [200, 260, 320, 600] });
</script>

260 has been elected as the best available width (as it is the closest upper size relative to 240 pixels).

Pixel Ratio / HiDPI / Retina

<div style="width: 240px">
    <div class="delayed-image-load" data-src="http://example.com/assets/{width}/imgr{pixel_ratio}.png"></div>
</div>

<script>
    new Imager({ availableWidths: [200, 260, 320, 600] });
</script>

The img[src] will be computed as following (according to the reported window.devicePixelRatio value by the device):

  • http://example.com/assets/260/imgr.png if no pixel ratio is detected, or advertised as 1
  • http://example.com/assets/260/imgr-2x.png if pixel ratio is advertised as 2
  • http://example.com/assets/260/imgr-1.3x.png if pixel ratio is advertised as 1.3

Head to this device pixel density test resource to learn more about the available pixel ratio for your device.

Interpolating {width} value

Imager has the ability to replace {width} with a non-numeric value if you provide the availableWidths option/value in the Object type. This feature allows you to use a human readable name or integrate with third-party images provider.

<div style="width: 240px">
    <div class="delayed-image-load" data-src="http://example.com/assets/imgr-{width}.png"></div>
</div>

<script>
    new Imager({
        availableWidths: {
            200: 'square',
            260: 'small',
            320: 'medium',
            600: 'large'
        }
    });
</script>

The img[src] will be computed as http://example.com/assets/imgr-small.png instead of http://example.com/assets/imgr-260.png.

Mixing various configurations

You might want to generate HiDPI responsive images. But what if you also include images from another provider which serves a totally different set of sizes, without pixel ratio?

Here is an example to serve your own images alongside Flickr images.

<div style="width: 240px">
    <div class="delayed-image-load"        data-src="http://placehold.it/{width}"></div>
    <div class="delayed-flickr-image-load" data-src="//farm5.staticflickr.com/4148/4990539658_a38ed4ec6e_{width}.jpg"></div>
</div>

<script>
    var imgrPlaceholder = new Imager('.delayed-image-load', {
        availableWidths: [200, 260, 320, 600]
    });

    var imgrFlickr = new Imager('.delayed-flickr-image-load', {
        availableWidths: {
            150: 't_d',
            500: 'd',
            640: 'z_d'
        }
    });
</script>

This will result in the following HTML output:

<div style="width: 240px">
    <img src="http://placehold.it/260" data-src="http://placehold.it/{width}" class="image-replace">
    <img src="//farm5.staticflickr.com/4148/4990539658_a38ed4ec6e_d.jpg" data-src="//farm5.staticflickr.com/4148/4990539658_a38ed4ec6e_{width}.jpg" class="image-replace">
</div>

Documentation

HTML Options

The HTML API helps you control how Imager works from the content point of view.

data-src

Available placeholders are:

  • {width}: best available image width (numeric value)
  • {pixel_ratio}: device pixel ratio (either blank or -1.3x, -2x, -3x etc.)

So the following HTML...

<div data-src="http://placehold.it/{width}"></div>

...is converted to...

<img src="http://placehold.it/260" data-src="http://placehold.it/{width}" class="image-replace">

data-width

data-width is the enforced size of the image placeholder; where the actual image will eventually be loaded.

This can be especially useful if you don't want to depend on the image container width.

So the following HTML...

<div style="width:600px">
    <div data-src="http://placehold.it/{width}" data-width="300"></div>
</div>

...is converted to...

<div style="width:600px">
    <img src="http://placehold.it/300" data-src="http://placehold.it/{width}" width="300" class="image-replace">
</div>

JavaScript API

The JavaScript API helps you instantiate and control how Imager works from a business logic point of view.

new Imager([selector|elements, [options]])

Calling the constructor will initialise responsive images for the provided elements or the HTML elements concerned by the selector.

The options bit is an object documented below, in the JavaScript Options section.

new Imager('.responsive-image-placeholder');

The constructor can be saved in a variable for later use...

var imgr = new Imager('.responsive-image-placeholder', { onResize: false });

// Using jQuery to set-up the event handling and help keep the correct scope when executing the callback
$(window).on('resize scroll.debounced', $.proxy(imgr.checkImagesNeedReplacing, imgr));

For legacy reasons the first argument is optional and defaulted to .delayed-image-load:

new Imager();

Imager.checkImagesNeedReplacing()

Updates the img[src] attribute if the container width has changed, and if it matches a different availableWidths value.

It is relevant to use this method if an unwatched event occurred and impacts responsive image widths.

var imgr = new Imager();

// Using jQuery to set-up the event handling and help keep the correct scope when executing the callback
$(document).on('customEvent', $.proxy(imgr.checkImagesNeedReplacing, imgr));

Imager.registerResizeEvent()

Registers a window.onresize handler which will update the relevant img[src] (using Imager.checkImagesNeedReplacing) when the window size changes.

This covers window resizing, device orientation change and entering full screen mode.

var imgr = new Imager();

// Using jQuery to set-up the event handling and help keep the correct scope when executing the callback
$(document).on('load', $.proxy(imgr.registerResizeEvent, imgr));

Imager.registerScrollEvent()

Registers a window.onscroll handler which will update the relevant img[src] (using Imager.checkImagesNeedReplacing) when the content is scrolled.

A default 250ms debounce is performed to avoid trashing the rendering performance. You can alter this value by setting the scrollDelay option.

var imgr = new Imager();

// Using jQuery to set-up the event handling and help keep the correct scope when executing the callback
$(document).on('load', $.proxy(imgr.registerScrollEvent, imgr));

JavaScript Options

availableWidths

This option is intended to reflect the available widths of each responsive image. These values will be used as replacements for the {width} and data-src placeholders.

The following examples demonstrate the results of passing through different object types for the availableWidths option...

Array: the widths are represented as numeric values

new Imager({
    availableWidths: [240, 320, 640]
});

Object: the widths associate a string value for their numeric counterpart

new Imager({
    availableWidths: {
        240: 'small',
        320: 'medium',
        640: 'large'
    }
});

Function: must return a value for the provided width argument

// will return a double sized image width as a numeric value
new Imager({
    availableWidths: function (image) {
        return image.clientWidth * 2;
    }
});

className

A String which indicates what the className value will be added on the newly created responsive image.

new Imager({ className: 'image-replace' });

Default value: image-replace

scrollDelay

An Integer value (in milliseconds) to indicate when Imager will check if a scroll has ended. If a scroll has stopped after this delay and the lazyload option is true, Imager will update the src attribute of the relevant images.

Default value: 250

new Imager({ scrollDelay: 250 });

Notice: set the scrollDelay value to 0 at your own risk; unless you know what you're doing, setting the value to zero will make the user experience totally janky! (and that would be an odd thing to do as you have chosen to use Imager to improve the user experience)

onResize

A Boolean value. If set to true, Imager will update the src attribute of the relevant images.

Default value: true

new Imager({ onResize: true });

lazyload

An experimental Boolean value. If set to true, Imager will update the src attribute only of visible (and nearly visible) images.

Default value: false

new Imager({ lazyload: true });

Grunt Responsive Image Demo

This demo requires the following commands to be run...

Review the Gruntfile.js and update the custom sizes that you want to use (if no sizes are specified in the Gruntfile then 320, 640, 1024 are used)...

options: {
    sizes: [
        {
            width: 320,
            height: 240
        },
        {
            name: 'large',
            width: 640
        },
        {
            name   : 'large',
            width  : 1024,
            suffix : '_x2',
            quality: 0.6
        }
    ]
}

...be aware the names of the files need to change within your HTML...

<div class="delayed-image-load" data-src="Assets/Images/Generated/A-320.jpg" data-width="1024"></div>
<div class="delayed-image-load" data-src="Assets/Images/Generated/B-320.jpg" data-width="1024"></div>
<div class="delayed-image-load" data-src="Assets/Images/Generated/C-320.jpg" data-width="1024"></div>

You can then pass those image sizes through to Imager.js along with a regex for Imager to parse the information...

var imager = new Imager({
    availableWidths: [320, 640, 1024]
});

For full details of the Grunt task options see the grunt-responsive-images repo on GitHub.

Background

This is an experiment in offering developers an interim solution to responsive images based on the ImageEnhancer concept researched and developed by the team at BBC News.

At present, support for srcset and PictureFill are not widespread and the polyfills for these solutions also come with a number of drawbacks.

Mark McDonnell (@integralist) documented the process and rewrote the original code so it could be evolved and improved with the help of the open-source community.

The goal of this project is to automate the process with the help of the Grunt JavaScript task runner (potentially via grunt-responsive-images for image generation based on a source directory).

Much of this work can be repurposed to work with a more standards-based approach once support improves in modern browsers.

For the purposes of maintaining a distinguishment between the ImageEnhancer concept built by BBC News and this project, we're calling it Imager.js

Credits

Licence

Copyright 2013 British Broadcasting Corporation

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

About

Responsive images while we wait for srcset to finish cooking

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • JavaScript 97.0%
  • CSS 3.0%