Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Figure out the meaning of the unknown bytes in keyframe headers #16

Open
Zero3 opened this issue Jul 14, 2014 · 2 comments
Open

Figure out the meaning of the unknown bytes in keyframe headers #16

Zero3 opened this issue Jul 14, 2014 · 2 comments

Comments

@Zero3
Copy link

Zero3 commented Jul 14, 2014

According to the wiki, keyframe headers look as follows:

03 XX XX XX // Timestamp, in seconds, as float
XX 02 00 00
00 61 00 00
00 00 00 00

We should try to figure out what the remaining bytes (that is, everything but the timestamp) mean. The initial 03 is probably either a magic number, a version number or a packet type identifier.

@jaagupkymmel
Copy link
Contributor

Maybe one of these refers to map ID or something? I can only test against featured games right now, which are all played on the same map. If someone could populate parser-spec repo, that would be great!

@akuseru
Copy link

akuseru commented Jul 19, 2014

They don't (refer to map ID)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants