ModTable::Get().GetModIndex giving the wrong index #211
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need info
for the bugs that don't have a clear reproduction or miss critical info
unconfirmed-bug
bugs that aren't confirmed, and haven't other labels
If Oblivion.esm isn't checked in the load order in Launcher->Data Files (which appears to be the default setting for certain versions of the game) it will still be loaded, however it will cause ModTable::Get().GetModIndex to return a wrong index for all masters and plugins (shifted by one), as Oblivion.esm will not be an entry in the list of active mods.
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