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Keyboard.py
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Keyboard.py
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from Quartz import (
CGEventSourceCreate,
CGSessionCopyCurrentDictionary,
kCGEventSourceStateHIDSystemState,
CGEventCreateKeyboardEvent,
kCGSessionEventTap,
CGEventPost,
kCGHIDEventTap,
CGEventKeyboardSetUnicodeString,
)
import time
OUTPUT_SOURCE = CGEventSourceCreate(kCGEventSourceStateHIDSystemState)
class Keyboard():
unicodes = [] #['v','p','1','3','7','$']
def __init__(self, password):
self.unicodes = list(set(password))
def _send_string_press(self, c):
event = CGEventCreateKeyboardEvent(OUTPUT_SOURCE, 0, True)
self._set_event_string(event, c)
CGEventPost(kCGSessionEventTap, event)
event = CGEventCreateKeyboardEvent(OUTPUT_SOURCE, 0, False)
self._set_event_string(event, c)
CGEventPost(kCGSessionEventTap, event)
def _set_event_string(self, event, s):
#CGEventKeyboardSetUnicodeString(event, len(s), s)
bytes = len(s.encode('utf-16-le')) // 2
CGEventKeyboardSetUnicodeString(event, bytes, s)
def KeyPress(self, k):
if k in self.unicodes:
self._send_string_press(k)
time.sleep(0.0001)
return
def TypeUnicode(self, text):
for key in text:
self.KeyPress(key)