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package.json
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{
"name": "curtainsjs",
"version": "8.1.2",
"description": "<h2>What is it ?</h2>\r <p>\r Shaders are the next front-end web developpment big thing, with the ability to create very powerful 3D interactions and animations. A lot of very good javascript libraries already handle WebGL but with most of them it's kind of a headache to position your meshes relative to the DOM elements of your web page.\r </p>\r <p>\r curtains.js was created with just that issue in mind. It is a small vanilla WebGL javascript library that converts HTML elements containing images and videos into 3D WebGL textured planes, allowing you to animate them via shaders.<br />\r You can define each plane size and position via CSS, which makes it super easy to add WebGL responsive planes all over your pages.\r </p>\r <p>\r <a href=\"https://www.curtainsjs.com/\" title=\"Documentation\" target=\"_blank\">Documentation</a> - <a href=\"https://github.com/martinlaxenaire/curtainsjs\" title=\"GitHub\" target=\"_blank\">GitHub</a> </p>\r ",
"main": "src/index.mjs",
"directories": {
"example": "examples",
"documentation": "documentation"
},
"keywords": [
"webgl"
],
"author": {
"name": "Martin Laxenaire",
"email": "[email protected]",
"url": "https://twitter.com/webdesign_ml"
},
"homepage": "https://github.com/martinlaxenaire/curtainsjs",
"bugs": {
"url": "https://github.com/martinlaxenaire/curtainsjs/issues"
},
"repository": {
"type": "git",
"url": "https://github.com/martinlaxenaire/curtainsjs.git"
},
"license": "MIT",
"devDependencies": {
"@babel/core": "^7.10.5",
"@babel/preset-env": "^7.10.4",
"@rollup/plugin-babel": "^5.1.0",
"rollup": "^2.21.0",
"rollup-plugin-terser": "^6.1.0"
},
"scripts": {
"build": "rollup -c",
"prepare": "npm run build"
}
}