You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
We need the ability to split a texture into child textures with their own UV coordinates.
This is required so we don't keep reloading textures for the sake of a child node and will
greatly simplify sprite animations.
We need to be able to evenly split by rows, columns, returning a set of textures.
Additionally we need to be able to split by specific regions. Eventually we want a
texture cache which can sort by the parent handle to prevent unnecessary
texture switches for child textures (such as spritesheets)
The text was updated successfully, but these errors were encountered:
We need the ability to split a texture into child textures with their own UV coordinates.
This is required so we don't keep reloading textures for the sake of a child node and will
greatly simplify sprite animations.
We need to be able to evenly split by rows, columns, returning a set of textures.
Additionally we need to be able to split by specific regions. Eventually we want a
texture cache which can sort by the parent handle to prevent unnecessary
texture switches for child textures (such as spritesheets)
The text was updated successfully, but these errors were encountered: