Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add subtextures #9

Open
ikeycode opened this issue Feb 13, 2020 · 0 comments
Open

Add subtextures #9

ikeycode opened this issue Feb 13, 2020 · 0 comments

Comments

@ikeycode
Copy link
Collaborator

We need the ability to split a texture into child textures with their own UV coordinates.
This is required so we don't keep reloading textures for the sake of a child node and will
greatly simplify sprite animations.

We need to be able to evenly split by rows, columns, returning a set of textures.
Additionally we need to be able to split by specific regions. Eventually we want a
texture cache which can sort by the parent handle to prevent unnecessary
texture switches for child textures (such as spritesheets)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant