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Despite needing AoT 'compiled' shaders, they're still going to be dynamically recompiled on the target platform. Use bgfx callbacks to implement shader caching if enabled in the context. We should ideally expose a set of directories here, i.e. application name for XDG config/cache directories.
Builtin screen capture support
Another nice feature of bgfx callbacks - we can screen-capture at will. Don't hotkey it, just expose the API. Ideally support automatic filenames here.
The text was updated successfully, but these errors were encountered:
Major ticket items here:
Despite needing AoT 'compiled' shaders, they're still going to be dynamically recompiled on the target platform. Use bgfx callbacks to implement shader caching if enabled in the context. We should ideally expose a set of directories here, i.e. application name for XDG config/cache directories.
Another nice feature of bgfx callbacks - we can screen-capture at will. Don't hotkey it, just expose the API. Ideally support automatic filenames here.
The text was updated successfully, but these errors were encountered: