We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
I get the following error when I try to build the demo (following the instructions as written in Readme):
Error: /tmp/prepare-shaders-8699eaa-788ea9 failed with status: 1 Command failed with exit code 1: ldc2 --run scripts/prepare-shaders.d
My System: Solus 4.1 Budgie Edition Kernel 5.4.12 Celeron J1900 Integrated Graphics
Renderer info (may be relevant to the error):
Extended renderer info (GLX_MESA_query_renderer): Vendor: Intel Open Source Technology Center (0x8086) Device: Mesa DRI Intel(R) Bay Trail (0xf31) Version: 19.3.4 Accelerated: yes Video memory: 1536MB Unified memory: yes Preferred profile: core (0x1) Max core profile version: 4.2 Max compat profile version: 3.0 Max GLES1 profile version: 1.1 Max GLES[23] profile version: 3.0 OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel(R) Bay Trail OpenGL core profile version string: 4.2 (Core Profile) Mesa 19.3.4 OpenGL core profile shading language version string: 4.20 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile
The text was updated successfully, but these errors were encountered:
No branches or pull requests
I get the following error when I try to build the demo (following the instructions as written in Readme):
My System:
Solus 4.1 Budgie Edition
Kernel 5.4.12
Celeron J1900
Integrated Graphics
Renderer info (may be relevant to the error):
The text was updated successfully, but these errors were encountered: