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Registers.cpp
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Registers.cpp
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//#include <iostream>
//#include <string>
//#include <cstdint>
#include "Registers.h"
Registers::Registers(int num) {
for (int i = 0; i < num; ++i) {
regArray[i].name = "Register " + std::to_string(i);
}
}
void Registers::setBit(int regIndex, int bitIndex, bool state) {
if (regIndex >= 0 && regIndex < 8 && bitIndex >= 0 && bitIndex < 8) {
regArray[regIndex].bits[bitIndex].state = state;
updateRegisterValue(regIndex);
std::cerr << "bit set. regIndex: " << regIndex << " bitIndex: " << bitIndex << std::endl;
} else {
std::cerr << "Invalid register index or bit index. regIndex: " << regIndex << " bitIndex: " << bitIndex << std::endl;
}
}
bool Registers::State(std::string name) {
for (int j = 0; j < 8; ++j) {
for (int i = 0; i < 8; ++i) {
if (regArray[j].bits[i].name == name) {
return regArray[j].bits[i].state;
std::cerr << "valid register name" << name << std::endl; //debug
}
}
}
std::cerr << "Invalid register name: " << name << " -> State" << std::endl;
return -1;
}
uint8_t Registers::RegisterValue(std::string name) {
for (int i = 0; i < 8; ++i) {
if (regArray[i].name == name) {
return regArray[i].value;
std::cerr << "valid register name: " << name << std::endl; //debug
}
}
std::cerr << "Invalid register name: " << name << " -> RegisterValue" << std::endl;
return -1;
}
uint8_t Registers::RegisterAddress(std::string regName) {
for (int i = 0; i < 8; ++i) {
if (regArray[i].name == regName) {
std::cerr << "valid register name: " << regName << std::endl; //debug
return i;
}
}
std::cerr << "Invalid register name: " << regName << " -> RegisterAddress" << std::endl;
return -1;
}
// Function to find the index of a register with its name
uint8_t Registers::RegisterIndex(std::string regName) {
for (int i = 0; i < 8; ++i) {
if (regArray[i].name == regName) {
std::cerr << "valid register name: " << regName << std::endl; //debug
return i; // Return the index if the register name matches
}
}
std::cerr << "Invalid register name: " << regName << " -> RegisterAddress" << std::endl;
return -1; // Return -1 if the register name is not found
}
void Registers::setBit(std::string bitName, bool state) {
for (int i = 0; i < 8; ++i) {
//std::cout << "The number j is: " << j << std::endl;
for (int j = 0; j < 8; ++j) {
//std::cout << "The number i is: " << i << std::endl;
if (regArray[i].bits[j].name == bitName) {
regArray[i].bits[j].state = state;
updateRegisterValue(j);
std::cerr << "bit set: " << bitName << std::endl; // debug
return;
}
}
}
std::cerr << "invalid bitname: " << bitName << std::endl; //debug
}
void Registers::setRegister(int regIndex, char value) {
if (regIndex >= 0 && regIndex < 8) {
regArray[regIndex].value = value;
for (int i = 0; i < 8; ++i) {
regArray[regIndex].bits[i].state = (value >> i) & 1;
}
std::cerr << "Register set: " << regIndex << std::endl; //debug
} else {
std::cerr << "Invalid register index: " << regIndex << std::endl;
}
}
void Registers::setRegister(std::string regName, char value)
{
for (int i = 0; i < 8; ++i) {
if (regArray[i].name == regName) {
regArray[i].value = value;
for (int j = 0; j < 8; ++j) {
regArray[i].bits[j].state = (value >> j) & 1;
}
std::cerr << "Register set: " << regName << std::endl; //debug
return;
}
}
std::cerr << "Invalid register name: " << regName << " -> setRegister" << std::endl; /* code */
}
void Registers::setRegister(int regIndex, char value, std::string name) {
if (regIndex >= 0 && regIndex < 8) {
regArray[regIndex].value = value;
regArray[regIndex].name = name;
for (int i = 0; i < 8; ++i) {
regArray[regIndex].bits[i].state = (value >> i) & 1;
}
std::cerr << "Register set: " << regIndex << std::endl; //debug
} else {
std::cerr << "Invalid register index: " << regIndex << std::endl;
}
}
void Registers::setRegisterName(int regIndex, std::string name) {
if (regIndex >= 0 && regIndex < 8) {
regArray[regIndex].name = name;
std::cerr << "Register Name set: " << regIndex << std::endl; //debug
} else {
std::cerr << "Invalid register index: " << regIndex << std::endl;
}
}
void Registers::setBit(int regIndex, int bitIndex, bool state, std::string name) {
if (regIndex >= 0 && regIndex < 8 && bitIndex >= 0 && bitIndex < 8) {
regArray[regIndex].bits[bitIndex].state = state;
regArray[regIndex].bits[bitIndex].name = name;
updateRegisterValue(regIndex);
std::cerr << "bit set. regIndex: " << regIndex << " bitIndex: " << bitIndex << std::endl;
} else {
std::cerr << "Invalid register index or bit index. regIndex: " << regIndex << " bitIndex: " << bitIndex << std::endl;
}
}
void Registers::printRegisters() const {
for (int i = 0; i < 8; ++i) {
std::cout << "Register " << i << " Name: " << regArray[i].name << std::endl;
std::cout << "Register " << i << " Value: 0x" << std::hex << static_cast<int>(regArray[i].value) << std::endl;
std::cout << "Bits:" << std::endl;
for (int j = 0; j < 8; ++j) {
std::cout << " Bit " << j << " Name: " << regArray[i].bits[j].name << ", State: " << regArray[i].bits[j].state << std::endl;
}
std::cout << std::endl;
}
}
void Registers::updateRegisterValue(int regIndex) {
uint8_t newValue = 0;
for (int i = 0; i < 8; ++i) {
newValue |= (regArray[regIndex].bits[i].state << i);
}
regArray[regIndex].value = newValue;
}