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After I kill a player/mob, aim assistance should immediately stop following this dead entity. This would be a nice quality of life improvement. Without this option, I find it a little difficult to quickly turn to look somewhere else after I kill someone.
The Minecraft version that you would like it to be implemented on
1.18.1 or 1.18.2 fabric
PS: I love your mod you have done an excellent job.
The text was updated successfully, but these errors were encountered:
This limitation comes from the fact that the Minecraft client still has the dead entity in its EntityList a short time after it died. Most of the servers send wrong information about health of the players, so I can not guess that an entity died, and ignore it. However I did not investigate a lot for this issue, and there is maybe a workaround for it. I'll take a look into it
Perhaps you can stop tracking the entity once it starts playing the falling to the side death animation? Surely the server sends some kind of information to the players so they can acknowledge that the entity has died for this animation to play.
Feature name:
(Option in AimAssist) Don't target dead entities
Behaviour:
After I kill a player/mob, aim assistance should immediately stop following this dead entity. This would be a nice quality of life improvement. Without this option, I find it a little difficult to quickly turn to look somewhere else after I kill someone.
The Minecraft version that you would like it to be implemented on
1.18.1 or 1.18.2 fabric
PS: I love your mod you have done an excellent job.
The text was updated successfully, but these errors were encountered: