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Hello, I'm not 100% sure if this is the right issue to ask, but we're having an issue where our SDL2 game looks sharp and pixel-perfect via xWayland on a Wayland session set to 125% scaling, but when running it in native Wayland mode, the game is now blurry. DPI scaling works correctly on Windows too. We're wondering if we're missing a hint or something to make sure the window is DPI aware on Linux with native Wayland. Could you point me in the right direction?
We weren't using it, we were just using SDL_SetHint(SDL_HINT_WINDOWS_DPI_AWARENESS, "permonitorv2") instead, which I realize now it's probably only for Windows? (Remember that it behaves correctly on Windows: the game is still sharp there)
Originally posted by @Reonu in #12140
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