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Parallel RDP with texture/sprite filtering #527

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Papermanzero opened this issue Apr 22, 2024 · 0 comments
Open

Parallel RDP with texture/sprite filtering #527

Papermanzero opened this issue Apr 22, 2024 · 0 comments

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@Papermanzero
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Parallel RDP can already upscale the resolution which makes games looks great.
However it would be good if there would be another option around texture and sprite filtering.
The n64 only filters textures with tri-point.
However some games uses textures and sprites as combination (Paper Mario for instance). Therefore two option would be good to decide:

Filtering Source: Only Textures (N64 Standard), Only Sprites, Textures and Sprites

Filtering Method: Tri Point (N64 Standard), Bilinear, Bicubic, None (Nearest Neighbor)

the first option defines the source and the second one what filter should be applied.

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