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Yaba Sanshiro Core Always Crashing in Retroarch #1704

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TradeDraft opened this issue Dec 31, 2022 · 3 comments
Open

Yaba Sanshiro Core Always Crashing in Retroarch #1704

TradeDraft opened this issue Dec 31, 2022 · 3 comments

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@TradeDraft
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Just found out last few days when using Yaba Sanshiro it just Crashes all the Time.

I tried giving Fresh Config File and Fresh RA Config file and Also Cheats on and Off but still Crashes. A

Here is the Log I got:


> [INFO] [Core]: Using content: "E:\Video Games\Sega Saturn\Games\Dragon Force (USA)\Dragon Force (USA).cue".

> [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.

> [INFO] [Core]: Unloading core..

> [INFO] [Core]: Unloading core symbols..

> [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.

> [INFO] RetroArch 1.14.0 (Git ad89b0c)

> [INFO] === Build =======================================

> [INFO] CPU Model Name: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz

> [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSE4 SSE4.2 AES AVX AVX2

> [INFO] Built: Dec 12 2022

> [INFO] Version: 1.14.0

> [INFO] Git: ad89b0c

> [INFO] =================================================

> [INFO] [Input]: Found input driver: "dinput".

> [INFO] [Core]: Loading dynamic libretro core from: "E:\Video Games\RetroArch\RetroArch 1.14.0 (64 Bit)\cores\yabasanshiro_libretro.dll"

> [INFO] [Environ]: SET_VARIABLES.

> [INFO] [Environ]: SET_CONTROLLER_INFO.

> [INFO] [Overrides]: Redirecting save file to "E:\Video Games\RetroArch\RetroArch 1.14.0 (64 Bit)\saves\Dragon Force (USA).srm".

> [INFO] [Overrides]: Redirecting save state to "E:\Video Games\RetroArch\RetroArch 1.14.0 (64 Bit)\states\Dragon Force (USA).state".

> [INFO] [Environ]: GET_LOG_INTERFACE.

> [INFO] [Environ]: GET_PERF_INTERFACE.

> [INFO] [Environ]: SYSTEM_DIRECTORY: "E:\Video Games\RetroArch\RetroArch 1.14.0 (64 Bit)\system".

> [INFO] [Environ]: GET_SAVE_DIRECTORY.

> [INFO] [Environ]: PERFORMANCE_LEVEL: 16.

> [INFO] [Environ]: SET_SERIALIZATION_QUIRKS.

> [INFO] [Content]: Content loading skipped. Implementation will load it on its own.

> [libretro WARN] HLE bios is enabled, this is for debugging purpose only, expect lots of issues

> [INFO] [Environ]: SET_INPUT_DESCRIPTORS:

> [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.

> [INFO] [Environ]: SET_HW_RENDER, context type: gl.

> [INFO] Requesting OpenGL context.

> [INFO] Reached end of SET_HW_RENDER.

> [INFO] [SRAM]: Skipping SRAM load.

> [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1

> [INFO] [Cheats]: Load game-specific cheatfile: E:\Video Games\RetroArch\Cheats\Cheats for RA (30-11-2020)\YabaSanshiro\Dragon Force (USA).cht

> [INFO] [Audio]: Set audio input rate to: 44100.00 Hz.

> [INFO] [Video]: Set video size to: 1366x835.

> [INFO] [Video]: Using HW render, OpenGL driver forced.

> [INFO] [Video]: Using configured "glcore" driver for GL HW render.

> [INFO] [GLCore]: Found GL context: "wgl".

> [INFO] [GLCore]: Detecting screen resolution: 1920x1080.

> [INFO] [WGL]: Extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle

> [INFO] [WGL]: Adaptive VSync supported.

> [INFO] [GLCore]: Initializing HW render (1024x1024).

> [INFO] [GLCore]: Max texture size: 32768 px, renderbuffer size: 32768 px.

> [INFO] [GLCore]: Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce GTX 1050/PCIe/SSE2.

> [INFO] [GLCore]: Version: 4.6.0 NVIDIA 527.56.

> [INFO] [GLCore]: Using resolution 1366x835.

> [INFO] [Joypad]: Found joypad driver: "dinput".

> [INFO] [GLCore]: Loading stock shader.

> [INFO] [slang]: Building pass #0 (N/A)

> [INFO] [GLCore]: Not using frame history.

> [INFO] [GLCore]: Not using framebuffer feedback.

> [INFO] [Video]: Found display server: "win32".

> [libretro INFO] PG_NORMAL

> [libretro INFO] PG_VDP1_NORMAL

> [libretro INFO] PG_VFP1_GOURAUDSAHDING

> [libretro INFO] PG_VDP2_DRAWFRAMEBUFF --START--

> [libretro INFO] PG_VFP1_HALFTRANS

> [libretro INFO] PG_VFP1_SHADOW

> [libretro INFO] PG_VFP1_GOURAUDSAHDING_HALFTRANS

> [libretro INFO] PG_VFP1_HALF_LUMINANCE

> [libretro INFO] PG_VFP1_MESH

> [libretro INFO] PG_WINDOW

> [libretro INFO] PG_LINECOLOR_INSERT

> [INFO] [Environ]: SET_GEOMETRY.

> [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.

> [INFO] [Display]: Found display driver: "glcore".

> [INFO] [Playlist]: Loading history file: "E:\Video Games\RetroArch\RetroArch 1.14.0 (64 Bit)\content_history.lpl".

> [INFO] [Playlist]: Loading history file: "E:\Video Games\RetroArch\RetroArch 1.14.0 (64 Bit)\content_music_history.lpl".

> [INFO] [Playlist]: Loading history file: "E:\Video Games\RetroArch\RetroArch 1.14.0 (64 Bit)\content_video_history.lpl".

> [INFO] [Playlist]: Loading history file: "E:\Video Games\RetroArch\RetroArch 1.14.0 (64 Bit)\content_image_history.lpl".

> [INFO] [Playlist]: Loading favorites file: "E:\Video Games\RetroArch\RetroArch 1.14.0 (64 Bit)\content_favorites.lpl".

> [INFO] [Playlist]: Written to playlist file: "E:\Video Games\RetroArch\RetroArch 1.14.0 (64 Bit)\content_history.lpl".

> [INFO] [Video]: Frame delay reset to 8 ms.

> [INFO] [Environ]: SET_GEOMETRY: 320x224, Aspect: 1.333.

> [INFO] [Environ]: SET_GEOMETRY: 320x240, Aspect: 1.333.

> [INFO] [Environ]: SET_GEOMETRY: 320x224, Aspect: 1.333.

> [INFO] [Environ]: SET_GEOMETRY: 320x240, Aspect: 1.333.

> [INFO] [Environ]: SET_GEOMETRY: 320x224, Aspect: 1.333.

> [INFO] [Environ]: SET_GEOMETRY: 320x240, Aspect: 1.333.

> [INFO] [Environ]: SET_GEOMETRY: 320x224, Aspect: 1.333.

> Vdp2DrawRotationThread

> [INFO] [Environ]: SET_GEOMETRY: 320x240, Aspect: 1.333.

Asked on Retroarch Forum and Someone said it happens when Pressing the Keyboard.

Thread Here:

https://forums.libretro.com/t/yaba-sanshiro-core-always-crashing/40043

So I am hoping someone can help me please to fix the Crashing Problem

@RobLoach
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This core is still very young. I'd recommend either waiting, or checking out the core's issue queue. This is libretro-super.

@theworldofretro
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for me sega saturn doesnt crash but it has choppy audio and framerate

@DavidAriyan
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Yeah the stand alone app of YabaSanshiro on Play Store is Just so bad with horrendous UI. And now bad look touch screen control.
Only RetroArch that looks better. The problem is, it's always crash when I try to save state. Please give a fix to this core.
Also wheb will RetroArch for Android get new UI the current UI is outdated

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