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tile.cpp
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tile.cpp
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/*
* tile.cpp
*
* Created on: 2013-07-17
* Author: Liam
*/
#include "tile.h"
Tile::Tile(const float &width, const float &height, const vec2d &pos):m_width(width), m_height(height) {
m_center.setX(pos.getX() - (width / 2));
m_center.setY(pos.getY() - (height / 2));
setPos(pos);
setVel({0 , 0});
setAccel({0, 0});
CHAR chars[(int)(width * height)];
COL colours[(int)(width * height)];
for (int i = 0; i < (int)(width * height); ++i) {
chars[i] = 219;
colours[i] = 8;
}
Image image(width, height, chars, colours);
setImage(image);
}
Tile::Tile(const float &width, const float &height, const vec2d &pos, const int &properties):m_width(width), m_height(height) {
m_center.setX(pos.getX() - (width / 2));
m_center.setY(pos.getY() - (height / 2));
setPos(pos);
setVel({0 , 0});
setAccel({0, 0});
CHAR chars[(int)(width * height)];
COL colours[(int)(width * height)];
m_properties = properties;
if (m_properties & ENEMY) {
for (int i = 0; i < (int)(width * height); ++i) {
chars[i] = 176;
colours[i] = 12;
}
} else {
for (int i = 0; i < (int)(width * height); ++i) {
chars[i] = 219;
colours[i] = 8;
}
}
Image image(width, height, chars, colours);
setImage(image);
}
void Tile::resize(const int &w, const int &h) {
CHAR chars[w * h];
COL colours[w * h];
if (m_properties & ENEMY) {
for (int i = 0; i < (w * h); ++i) {
chars[i] = 176;
colours[i] = 12;
}
} else {
for (int i = 0; i < (w * h); ++i) {
chars[i] = 219;
colours[i] = 8;
}
}
Image image(w, h, chars, colours);
setImage(image);
}
bool Tile::write(std::ofstream &file) {
if (file.is_open()) {
int id = TILECREATOR;
file << std::dec << id << ' ';
file << m_image.getWidth() << ' ';
file << m_image.getHeight() << ' ';
Entity::write(file);
file << std::endl;
return true;
} else return false;
}
bool Tile::read(std::ifstream &file) {
if (file.is_open()) {
int w, h;
file >> std::dec >> w;
file >> h;
Entity::read(file);
file.get();
resize(w, h);
return true;
} else return false;
}
Entity *_TileCreator::create(const vec2d &pos, const vec2d &size, const int &properties) const {
Entity *entity = new Tile(size.getX(), size.getY(), pos, properties);
return entity;
}