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I'm newbie matterjs, was create element, but i want reponsive element when resize. I defended myself by reloading the page.
Here my code init
class MatterLogos { widthCanvas = document.body.clientWidth; heightCanvas: number; DOM: { el: HTMLElement }; dataImgs: string[] = []; MatterJS: { Engine?: () => Engine; Render?: () => Render; }; sizeCustom: { mobile: { [key: string]: number }; desktop: { [key: string]: number }; tablet: { [key: string]: number }; }; constructor(element: HTMLElement) { this.DOM = { el: element }; this.MatterJS = { Engine: undefined, Render: undefined }; this.sizeCustom = { mobile: { radius: convertRemToPx(5), scaleRatio: convertRemToPx(5) / 133, scaleCircleMain: 171 / 50, xLeftWall: 0 - convertRemToPx(9), xRightWall: window.innerWidth + convertRemToPx(9), yMainCircle: convertRemToPx(72.2) + convertRemToPx(17), }, tablet: { radius: convertRemToPx(5), scaleRatio: convertRemToPx(5) / 133, scaleCircleMain: 190 / 50, xLeftWall: 0 - convertRemToPx(9), xRightWall: window.innerWidth + convertRemToPx(9), yMainCircle: convertRemToPx(72.2) + convertRemToPx(19), }, desktop: { radius: convertRemToPx(13.3), scaleRatio: convertRemToPx(13.3) / 133, scaleCircleMain: 293 / 133, xLeftWall: 0, xRightWall: window.innerWidth, yMainCircle: convertRemToPx(51.2) + convertRemToPx(29.3), }, }; this.heightCanvas = this.DOM.el.clientHeight as number; element?.querySelectorAll('.home-bubble-item').forEach((item) => { const src = item.querySelector('img')?.getAttribute('src'); if (src) { this.dataImgs.push(src); } (item as HTMLElement).style.pointerEvents = 'none'; (item as HTMLElement).style.opacity = '0'; }); } render(): void { this.init(); const runner = Matter.Runner.create(); const engine = this.MatterJS.Engine?.(); const render = this.MatterJS.Render?.(); ScrollTrigger.create({ trigger: this.DOM.el, start: 'top top', end: 'bottom center', onEnter: (): void => { if (!engine || !render) return; Matter.Render.run(render); Matter.Runner.run(runner, engine); }, }); } init(): void { const radius = this.sizeCustom[isSizeCurrent].radius; const scaleRatio = this.sizeCustom[isSizeCurrent].scaleRatio; const scaleCircleMain = this.sizeCustom[isSizeCurrent].scaleCircleMain; const xLeftWall = this.sizeCustom[isSizeCurrent].xLeftWall; const xRightWall = this.sizeCustom[isSizeCurrent].xRightWall; const yMainCircle = this.sizeCustom[isSizeCurrent].yMainCircle; const engine = Matter.Engine.create(); const render = Matter.Render.create({ element: this.DOM.el, engine: engine, options: { width: this.widthCanvas, height: this.heightCanvas, background: 'transparent', wireframes: false, showAngleIndicator: false, }, }); const handleCalPosition = (i: number): { x: number; y: number } => { const yOver = convertRemToPx(10); if (i * radius < window.innerWidth) { return { x: i * radius, y: -yOver }; } else { const y = -Math.ceil((i * radius) / window.innerWidth) * yOver * 2; return { x: Math.abs(window.innerWidth - radius * i), y }; } }; for (let i = 0; i < this.dataImgs.length; i++) { const { x, y } = handleCalPosition(i); const circle = Bodies.circle(x, y, radius, { restitution: 0, friction: 0.1, frictionAir: 0, timeScale: 1.5, render: { fillStyle: '#f3f3f3', visible: true, sprite: { texture: this.dataImgs[i], xScale: scaleRatio, yScale: scaleRatio, }, }, }); Matter.Composite.add(engine.world, circle); } const mainCircle = Bodies.circle( this.DOM.el.clientWidth / 2, yMainCircle, radius * scaleCircleMain, { render: { fillStyle: 'transparent' }, isStatic: true, } ); const ground = Bodies.rectangle( this.DOM.el.clientWidth / 2, this.DOM.el.clientHeight, this.DOM.el.clientWidth * 10, 1, { isStatic: true, render: { fillStyle: 'transparent' }, } ); const leftWall = Bodies.rectangle( xLeftWall, this.DOM.el.clientHeight / 2, 1, this.DOM.el.clientHeight * 5, { isStatic: true, render: { fillStyle: 'transparent' }, } ); const rightWall = Bodies.rectangle( xRightWall, this.DOM.el.clientHeight / 2, 1, this.DOM.el.clientHeight * 5, { isStatic: true, render: { fillStyle: 'transparent' }, } ); Matter.Composite.add(engine.world, [ground, leftWall, rightWall, mainCircle]); const mouse = Matter.Mouse.create(render.canvas); const mouseConstraint = Matter.MouseConstraint.create(engine, { mouse: mouse, constraint: { stiffness: 0.2, render: { visible: false }, }, }); Matter.Composite.add(engine.world, mouseConstraint); // Remove default mouse wheel event listeners //@ts-ignore havent type in framework // mouse.element.removeEventListener('wheel', mouse.mousewheel); //@ts-ignore havent type in framework // mouse.element.removeEventListener('DOMMouseScroll', mouse.mousewheel); mouseConstraint.mouse.element.removeEventListener( 'touchstart', //@ts-ignore havent type in framework mouseConstraint.mouse.mousedown ); mouseConstraint.mouse.element.removeEventListener( 'touchmove', //@ts-ignore havent type in framework mouseConstraint.mouse.mousemove ); mouseConstraint.mouse.element.removeEventListener( 'touchend', //@ts-ignore havent type in framework mouseConstraint.mouse.mouseup ); mouseConstraint.mouse.element.addEventListener( 'touchstart', //@ts-ignore havent type in framework mouseConstraint.mouse.mousedown, { passive: true, } ); mouseConstraint.mouse.element.addEventListener('touchmove', (e) => { if (mouseConstraint.body) { //@ts-ignore havent type in framework mouseConstraint.mouse.mousemove(e); } }); mouseConstraint.mouse.element.addEventListener('touchend', (e) => { if (mouseConstraint.body) { //@ts-ignore havent type in framework mouseConstraint.mouse.mouseup(e); } }); this.MatterJS.Render = (): Render => render; this.MatterJS.Engine = (): Engine => engine; } }
How i can reinit when resize, tks!
The text was updated successfully, but these errors were encountered:
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I'm newbie matterjs, was create element, but i want reponsive element when resize. I defended myself by reloading the page.
Here my code init
How i can reinit when resize, tks!
The text was updated successfully, but these errors were encountered: