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1. Introduction

1.1 Quadtree

Quadtree is a data structure used to index spatial data. Each node always has 4 children. The branching strategy depends on the kind of quadtree. In this project, a point quadtree is implemented.

1.2 Point quadtree

The idea is that each node represents a rectangel in 2D space. The rectangle can store a limited number of points. If its capacity is reached, a node gets divided into 4 NW, NE, SE, SW children (leaves), where its points get re-distributed. Some nice theoretical resources are found in [1], [2], [3].

To get some intuition, the schematic below shows what happens to a node of capacity of 2 when 3 points are sequentially inserted.

spatial representation:
capacity=2                                       NW                 NE
+--------------------+  +--------------------+  +--------------------+
|                    |  |                    |  |          |         |
|     *              |  |     *              |  |     *    |         |
|                    |  |                    |  |          |         |
|                    |  |                    |  |          |         |
|                    |  |                    |  |----------+---------|
|                    |  |                    |  |          |         |
|                    |  |                *   |  |       *  |     *   |
|                    |  |                    |  |          |         |
|                    |  |                    |  |          |         | 
+--------------------+  +--------------------+  +--------------------+
                                                SW                  SE
tree representation:
     +--+                      +--+                      +--+
     |* |                      |**|                      |  |
     +--+                      +--+                      +--+
                                                          | 
                                                          |
                                               +------+---+---+------+
                                               |      |       |      |
                                              +--+   +--+   +--+   +--+
                                              |* |   |  |   |* |   |* |
                                           NW +--+ NE+--+ SE+--+ SW+--+

2. Usage

2.1 Project structure

.
├── examples                 <- directory where demos can be added
│   └── 01_particle_sim.c    <- demo
├── include
│   ├── quad.h               <- library 
│   ├── viz_gplot.h          <- gnuplot plotter
│   ├── viz.h                <- plotter interface
│   └── viz_ppm.h            <- ppm frame plotter
├── src
│   ├── quad.c               <- library
│   ├── viz_gplot.c          <- gnuplot plotter
│   └── viz_ppm.c            <- ppm frame plotter
└── test
    ├── nanotest.h           <- unit test framework
    └── tests.c              <- unit tests

The visualizer plots the quadtree in real time either via a pipe fed to GNUplot or directly as .ppm frames. The quadtree library is independent from the visualizer.

2.2. Dependencies and required tools

  • make to compile the project.
  • gcc is the default compiler, set in the Makefile.
  • To run the particle simulation: either gnuplot or a media player; mpv has been tested to work.

2.3. Compilation

You can compile the example(s) with either GNUplot or .ppm frame emitter as the visualizer.

gnuplot ppm frames
make make PLOTTER=PPM

Then all demos under examples will be compiled against the library. All executables will be generated in the root. A particle simulation to demonstrate how the tree works has been written. To run it:

gnuplot ppm frames
./01_particle_sim ./01_particle_sim | mpv --no-correct-pts --fps=30 -

To compile and run the unit tests:

make test

To clean all executables and object files:

make clean

3. Particle simulation demo

Particle demo

High quality video version

References

[1] CMSC 420
[2] Dortmund uni
[3] CS267 Berkley