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Description: I propose adding a feature that automatically makes a building unusable when its damage exceeds a certain threshold (e.g., 50%).
Example: If a builder's building is 70% destroyed, the settler would complain about poor working conditions and refuse to perform their duties.
Benefits:
• Increased realism: Damaged buildings become unusable, reflecting real-world conditions.
• Additional tactics in multiplayer: In colony wars, damaging buildings of an enemy colony could lead to its collapse, as settlers refuse to work.
Implementation:
• Customizable damage threshold: Players could define the percentage of damage at which a building becomes unusable.
• Enable/disable: The feature should be available for enabling/disabling in the configurations.
I hope my idea will help make MineColonies even more interesting and realistic mod!
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Description: I propose adding a feature that automatically makes a building unusable when its damage exceeds a certain threshold (e.g., 50%).
Example: If a builder's building is 70% destroyed, the settler would complain about poor working conditions and refuse to perform their duties.
Benefits:
• Increased realism: Damaged buildings become unusable, reflecting real-world conditions.
• Additional tactics in multiplayer: In colony wars, damaging buildings of an enemy colony could lead to its collapse, as settlers refuse to work.
Implementation:
• Customizable damage threshold: Players could define the percentage of damage at which a building becomes unusable.
• Enable/disable: The feature should be available for enabling/disabling in the configurations.
I hope my idea will help make MineColonies even more interesting and realistic mod!
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