forked from arkin0x/ONOSENDAI
-
Notifications
You must be signed in to change notification settings - Fork 0
/
keyboard.merge.tmp.js
85 lines (75 loc) · 2.17 KB
/
keyboard.merge.tmp.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
// keyboard
const keyState = {}
document.addEventListener('keyup',function(e){
e.preventDefault()
keyState[e.code] = 0
})
document.addEventListener('keydown',function(e){
e.preventDefault()
console.log(e.code)
keyState[e.code] = 1
})
/**
* updatePosition is called every frame. It reads the keyState and translates
* the camera.
*/
function updatePosition(){
const move = 1.00
const yMove = move
const zMove = move
const xMove = move
const zRot = Math.PI / 180 * 30
let x = 0
let y = 0
let z = 0
let zR = 0
let yR = 0
let xR = 0
Object.keys(keyState).forEach( key => {
const keyFramesDown = keyState[key]
if (!keyState[key]) return
let doUpdate = true
switch (key) {
case 'KeyW': // move forward
z -= zMove
break;
case 'KeyS': // move back
z += zMove
break;
case 'KeyA': // move left
x -= xMove
break;
case 'KeyD': // move right
x += xMove
break;
case 'Space': // move up
y += yMove
break;
case 'ShiftLeft': // move down
y -= yMove
break;
case 'KeyQ': // yaw left
if(keyFramesDown===1) yR += zRot
break;
case 'KeyE': // yaw right
if(keyFramesDown===1) yR -= zRot
break;
case 'KeyZ': // roll left
if(keyFramesDown===1) zR += zRot
break;
case 'KeyC': // roll right
if(keyFramesDown===1) zR -= zRot
break;
default:
doUpdate = false
break;
}
if (doUpdate) {
keyState[key]++
camera.position.setX(camera.position.x + x)
camera.position.setY(camera.position.y + y)
camera.position.setZ(camera.position.z + z)
camera.rotation.setFromVector3(new THREE.Vector3(camera.rotation.x + xR, camera.rotation.y + yR, camera.rotation.z + zR))
}
})
}