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Implement Stencil Then Cover Path Rendering #43

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lamarrr opened this issue Jun 24, 2024 · 0 comments
Open

Implement Stencil Then Cover Path Rendering #43

lamarrr opened this issue Jun 24, 2024 · 0 comments

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@lamarrr
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lamarrr commented Jun 24, 2024

We need to render 2D Concave Polygons with winding rules, similar to SVGs for complex UI.
Stencil then cover is the fastest general-purpose technique that doesn't require CPU-side triangulation and curvature/intersection analysis like (constrained) Delaunay Triangulation which from our previous undocumented experiments took a quite significant and unacceptable amount of frame time.

Reference: flutter/engine#51219

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