The first two GIFs showcase my engine, while the last one featuring robotic arms is from NVIDIA’s 6D Pose Estimation research. More detail at my personal page
Clone all dependencies from git with correct version
git submodule update --init --recursive
Then set up development environment by running
chmod +x ./Scripts/SetupDevelopment.sh
./Scripts/SetupDevelopment.sh
Build the GLFW libs for linking into libVortex
. If your Linux system is WayLand
, remove the GLFW_BUILD_WAYLAND=0
and replace with GLFW_BUILD_X11=0
.
cmake -S Vortex/vendor/glfw \
-B Vortex/libs/glfw-build \
-D GLFW_BUILD_TESTS=OFF \
-D GLFW_BUILD_EXAMPLES=OFF \
-D GLFW_BUILD_DOCS=OFF \
-D GLFW_BUILD_WAYLAND=0
cmake --build Vortex/libs/glfw-build --parallel <your-cpu-threads>
cmake --install Vortex/libs/glfw-build --prefix Vortex/libs/glfw-build
Build Glad support for OpenGL. Since Glad source code on Github can not be builts with CMake and installed for usage. Thus, you have to go to the download page for the released package of glad supporting the backend APIs in use.
Build the GLM math library libs
cmake -S Vortex/vendor/glm \
-B Vortex/libs/glm-build \
-D GLM_BUILD_TESTS=OFF \
-D BUILD_SHARED_LIBS=OFF
cmake --build Vortex/libs/glm-build --parallel <your-cpu-threads>
cmake --install Vortex/libs/glm-build --prefix Vortex/libs/glm-build
Build Shaderc
library
cmake -S Vortex/vendor/shaderc \
-B Vortex/libs/shaderc-build \
-D CMAKE_BUILD_TYPE=Release
cmake --build Vortex/libs/shaderc-build --parallel <your-cpu-threads>
cmake --install Vortex/libs/shaderc-build --prefix Vortex/libs/shaderc-build
Build Spirv-cross
library
cmake -S Vortex/vendor/spirv-cross \
-B Vortex/libs/spirv-cross-build \
-D CMAKE_POSITION_INDEPENDENT_CODE=ON
cmake --build Vortex/libs/spirv-cross-build --parallel <your-cpu-threads>
cmake --install Vortex/libs/spirv-cross-build --prefix Vortex/libs/spirv-cross-build
Build the Box3D library
cmake -S Vortex/vendor/box2d \
-B Vortex/libs/box2d-build \
-D GLFW_BUILD_WAYLAND=OFF \
-D BOX2D_BUILD_DOCS=OFF
cmake --build Vortex/libs/box2d-build --parallel <your-cpu-threads>
cmake --install Vortex/libs/box2d-build --prefix Vortex/libs/box2d-build
Build YAML library
cmake -S Vortex/vendor/yaml-cpp \
-B Vortex/libs/yaml-cpp-build \
-D YAML_BUILD_SHARED_LIBS=OFF
cmake --build Vortex/libs/yaml-cpp-build --parallel <your-cpu-threads>
cmake --install Vortex/libs/yaml-cpp-build --prefix Vortex/libs/yaml-cpp-build
Build and install the Vortex engine that can be used in any other subprojects (e.g Sandbox)
cmake -B build
cmake --build build --parallel <your-cpu-threads>
cmake --install build --prefix <your-install-directory>
Since Vortex is currently built as dynamic library, in the Sandbox project or any other subprojects, you still need to find and include third party packages. Perhaps, in the future, Vortex can be improved for better usage experience later.