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Some regions are occasionally losing their tile data #45

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Ratstail91 opened this issue Apr 27, 2015 · 3 comments
Open

Some regions are occasionally losing their tile data #45

Ratstail91 opened this issue Apr 27, 2015 · 3 comments
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@Ratstail91
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For some reason, regions in the client will lose their tile data. This happens after the data is received. it's unknown what causes this.

I've patched the issue using regionChecksum() at world_map.cpp:30, but this is far from a proper fix.

@Ratstail91 Ratstail91 added the bug label Apr 27, 2015
Ratstail91 pushed a commit that referenced this issue Apr 27, 2015
Ratstail91 pushed a commit that referenced this issue Apr 27, 2015
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This hasn't occurred on my new PC, only on my old laptop. It might be a frame rate issue.

Ratstail91 pushed a commit that referenced this issue Aug 23, 2015
@Ratstail91 Ratstail91 self-assigned this Aug 23, 2015
Ratstail91 added a commit that referenced this issue Aug 24, 2015
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The issue was caused by a call to RegionPagerBase::SetSolid(), which was in turn called GetRegion(), which automatically created new regions on request. Fixed.

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This is now occuring to all solid data.

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