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Potential map issue when clipping through walls #42

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Ratstail91 opened this issue Jan 20, 2015 · 1 comment
Open

Potential map issue when clipping through walls #42

Ratstail91 opened this issue Jan 20, 2015 · 1 comment
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@Ratstail91
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When testing a new collision system, I encountered a strange map bug, shown here:

bug screenshot

Here, who clients are running side by side, but one has a character that has clipped into the ocean. After logging out and logging back in, that client has not received the data for that region.

@Ratstail91
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It's too time consuming to track this down, since the collision code that caused it has been rejected. Still, it should be noted.

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