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WAD in question: https://www.doomworld.com/idgames/levels/doom2/megawads/strain Problematic fix: strain-widefix.wad.zip
How it looks in DSDA-Doom OpenGL mode:
How it shoudl actually look, and it looks like this in software mode and in other ports:
The text was updated successfully, but these errors were encountered:
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WAD in question: https://www.doomworld.com/idgames/levels/doom2/megawads/strain
Problematic fix: strain-widefix.wad.zip
How it looks in DSDA-Doom OpenGL mode:
How it shoudl actually look, and it looks like this in software mode and in other ports:
The text was updated successfully, but these errors were encountered: