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kovacsv
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Merge branch 'development'
2 parents 144d9fc + 42f2c51 commit 6d08456

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build/jsmodeler.ext.svgtomodel.js

Lines changed: 1 addition & 1 deletion
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build/jsmodeler.ext.three.js

Lines changed: 18 additions & 19 deletions
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build/jsmodeler.js

Lines changed: 252 additions & 226 deletions
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build/three.min.js

Lines changed: 838 additions & 795 deletions
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documentation/examples/bezier.html

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Original file line numberDiff line numberDiff line change
@@ -46,7 +46,7 @@
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current = scene.children[i];
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if (current instanceof THREE.Mesh ||
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current instanceof THREE.Line ||
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current instanceof THREE.PointCloud)
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current instanceof THREE.Points)
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{
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scene.remove (current);
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i--;
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}
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}
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var material = new THREE.PointCloudMaterial ({
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var material = new THREE.PointsMaterial ({
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size: 0.05,
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color : 0x000000,
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depthTest: false
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});
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var particle = new THREE.PointCloud (bezierData.controlPointGeometry, material);
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var particle = new THREE.Points (bezierData.controlPointGeometry, material);
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bezierData.controlPointScene.add (particle);
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}
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@@ -143,16 +143,7 @@
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bezierData.surfaceBody = JSM.GenerateBezierSurface (scp, 32, 32, true);
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bezierData.surfaceBody.SetPolygonsMaterialIndex (0);
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bezierData.surfaceBody.SetTextureProjectionType ('Planar');
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bezierData.surfaceBody.SetTextureProjectionCoords (new JSM.CoordSystem (
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new JSM.Coord (0.0, 0.0, 0.0),
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new JSM.Coord (1.0, 0.0, 0.0),
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new JSM.Coord (0.0, 1.0, 0.0),
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new JSM.Coord (0.0, 0.0, 0.0)
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));
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bezierData.surfaceBody.SetPlanarTextureProjection (new JSM.Coord (0.0, 0.0, 0.0), new JSM.Coord (1.0, 0.0, 0.0), new JSM.Coord (0.0, 0.0, -1.0));
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bezierData.surfaceBody.SetPlanarTextureProjection (new JSM.Coord (0.0, 0.0, 0.0), new JSM.Coord (1.0, 0.0, 0.0), new JSM.Coord (0.0, 1.0, 0.0));
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//JSM.GenerateRandomMaterials (bezierData.surfaceBody, materials, true);
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var meshes = JSM.ConvertBodyToThreeMeshes (bezierData.surfaceBody, materials);

documentation/examples/tictactoe.html

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@@ -173,7 +173,7 @@
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var i, j, k;
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var body, transformation;
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for (k = ticTacToe.zSize - 1; k >= 0; k--) {
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for (k = 0; k < ticTacToe.zSize; k++) {
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for (j = 0; j < ticTacToe.ySize; j++) {
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for (i = 0; i < ticTacToe.xSize; i++) {
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body = JSM.GenerateCircle (ticTacToe.shapeSize / 2.0, 20);

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