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Layer system problem with shader system or between P2D and P3D #8

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knupel opened this issue Mar 1, 2019 · 1 comment
Open

Layer system problem with shader system or between P2D and P3D #8

knupel opened this issue Mar 1, 2019 · 1 comment

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@knupel
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knupel commented Mar 1, 2019

Problem can become from item need to pass something to image,
because when we use image, this one is use to display on the main PGraphics > g

@knupel knupel changed the title Ghost Layer Layer system Sep 27, 2019
@knupel knupel changed the title Layer system Layer system problem with shader sytem Sep 27, 2019
@knupel knupel changed the title Layer system problem with shader sytem Layer system problem with shader system Sep 27, 2019
@knupel
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knupel commented Sep 27, 2019

Problem when the PGraphics layer is pass to image and after we use shader system. Not all the part is thread and the other part is flickering... very uggly. To avoid that we pass all the layer is G but by this way the 2D rendering and 3D rendering have conflict sometime, specialy when the we pass the rendering to background... bref il ya un gros problème à gérer.

@knupel knupel added the major label Sep 27, 2019
@knupel knupel changed the title Layer system problem with shader system Layer system problem with shader system or between P2D and P3D Sep 27, 2019
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