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Form2.cs
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Form2.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Yilan
{
public partial class Form2 : Form
{
private const Keys up = Keys.Up;
private const Keys right = Keys.Right;
private const Keys down = Keys.Down;
private const Keys left = Keys.Left;
private int posX;
private int posY;
private const int xMax = 69;
private const int xMin = 0;
private const int yMax = 46;
private const int yMin = 0;
private bool lastKeyProcessed = true;
private int multiplier = 11;
private int gamePoint = 0;
private DirectionEnum direction;
private Point bait;
private List<Point> snakePosition = new List<Point>();
public Form2()
{
InitializeComponent();
}
bool basildimi = false;
private void Form2_FormClosing(object sender, FormClosingEventArgs e)
{
if (!basildimi)
{
DialogResult cvp = MessageBox.Show("Devam edilsin mi?", "Kapat",
MessageBoxButtons.YesNo, MessageBoxIcon.Error, MessageBoxDefaultButton.Button2);
if (DialogResult.Yes == cvp)
{
basildimi = true;
this.Close();
}
else
e.Cancel = true;
}
}
private void timer1_Tick(object sender, EventArgs e)
{
playGame();
}
private void Form2_Load(object sender, EventArgs e)
{
speedSelection.SelectedIndex = 2;
}
private void startButton_Click(object sender, EventArgs e)
{
startGame();
}
private void resetButton_Click(object sender, EventArgs e)
{
resetGame();
}
protected override bool ProcessCmdKey(ref Message msg, Keys keyData)
{
if (gameTimer.Enabled && lastKeyProcessed)
{
lastKeyProcessed = false;
determineDirection(keyData);
}
pauseGame(keyData);
return base.ProcessCmdKey(ref msg, keyData);
}
private void startGame()
{
speedSelection.Enabled = false;
startButton.Enabled = false;
setGameSpeed();
gameTimer.Enabled = true;
}
private void playGame()
{
setPositionValues();
bool isGameEnded = isGameOver();
if (isGameEnded)
{
gameTimer.Enabled = false;
MessageBox.Show(String.Format("Oyun Bitti!\n\nPuanınız: {0}", gamePoint), "Game Over", MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
snakePosition.Insert(0, new Point(posX, posY));
snakePosition.RemoveAt(snakePosition.Count - 1);
if (bait.X == posX * multiplier && bait.Y == posY * multiplier)
{
eatBait();
}
drawSnake();
lastKeyProcessed = true;
}
private void resetGame()
{
gameTimer.Enabled = false;
startButton.Enabled = true;
speedSelection.Enabled = true;
createNewSnake();
resetVariables();
createBait();
drawSnake();
}
private void pauseGame(Keys keyData)
{
if (keyData == Keys.P)
{
gameTimer.Enabled = !gameTimer.Enabled;
}
}
private void setGameSpeed()
{
switch (speedSelection.SelectedIndex)
{
case 0:
gameTimer.Interval = 100;
break;
case 1:
gameTimer.Interval = 75;
break;
case 2:
default:
gameTimer.Interval = 50;
break;
case 3:
gameTimer.Interval = 40;
break;
case 4:
gameTimer.Interval = 25;
break;
case 5:
gameTimer.Interval = 10;
break;
}
}
private void resetVariables()
{
posX = 12;
posY = 20;
gamePoint = 0;
direction = DirectionEnum.Right;
printStat();
}
private void createNewSnake()
{
snakePosition.Clear();
snakePosition.Add(new Point(12, 20));
snakePosition.Add(new Point(11, 20));
snakePosition.Add(new Point(10, 20));
}
private void setPositionValues()
{
switch (direction)
{
case DirectionEnum.Down:
posY++;
break;
case DirectionEnum.Up:
posY--;
break;
case DirectionEnum.Left:
posX--;
break;
case DirectionEnum.Right:
default:
posX++;
break;
}
}
private bool isGameOver()
{
//Check limits
if (posX > xMax || posX < xMin || posY > yMax || posY < yMin)
{
return true;
}
//Eat itself
if (snakePosition.Any(t => t.X == posX && t.Y == posY))
{
return true;
}
return false;
}
private void createBait()
{
Random random = new Random(DateTime.Now.TimeOfDay.Milliseconds);
int x = 0;
int y = 0;
bool contains = true;
while (contains)
{
x = random.Next(xMin, xMax + 1) * multiplier;
y = random.Next(yMin, yMax + 1) * multiplier;
contains = snakePosition.Any(t => t.X == x && t.Y == y);
}
bait = new Point(x, y);
}
private void eatBait()
{
Point lastPoint = snakePosition[snakePosition.Count - 1];
snakePosition.Add(new Point(lastPoint.X, lastPoint.Y));
gamePoint += (speedSelection.SelectedIndex + 1) * 10;
printStat();
createBait();
}
private void printStat()
{
scoreLabel.Text = gamePoint.ToString();
baitLabel.Text = (snakePosition.Count - 3).ToString();
}
private void determineDirection(Keys keyData)
{
switch (keyData)
{
case up:
if (direction != DirectionEnum.Down)
direction = DirectionEnum.Up;
break;
case down:
if (direction != DirectionEnum.Up)
direction = DirectionEnum.Down;
break;
case left:
if (direction != DirectionEnum.Right)
direction = DirectionEnum.Left;
break;
case right:
default:
if (direction != DirectionEnum.Left)
direction = DirectionEnum.Right;
break;
}
}
private void drawSnake()
{
gameArea.Refresh();
drawBait();
foreach (Point item in snakePosition)
{
int xVal = item.X * multiplier;
int yVal = item.Y * multiplier;
drawPoint(xVal, yVal);
}
}
private void drawPoint(int x, int y, bool isBlack = true)
{
using (Graphics g = this.gameArea.CreateGraphics())
{
Color penColor = isBlack ? Color.Green : Color.Red;
Pen pen = new Pen(penColor, 6);
g.DrawRectangle(pen, x, y, 7, 7);
pen.Dispose();
}
}
private void drawBait()
{
drawPoint(bait.X, bait.Y, false);
}
private void speedSelection_SelectedIndexChanged(object sender, EventArgs e)
{
}
}
public enum DirectionEnum
{
Undefined,
Up,
Right,
Down,
Left
}
}