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variants.ini
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variants.ini
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# Hybrid variant of Grand-chess and crazyhouse, using Grand-chess as a template
[grandhouse:grand]
startFen = r8r/1nbqkcabn1/pppppppppp/10/10/10/10/PPPPPPPPPP/1NBQKCABN1/R8R[] w - - 0 1
pieceDrops = true
capturesToHand = true
# Hybrid variant of Gothic-chess and crazyhouse, using Capablanca as a template
[gothhouse:capablanca]
startFen = rnbqckabnr/pppppppppp/10/10/10/10/PPPPPPPPPP/RNBQCKABNR[] w KQkq - 0 1
pieceDrops = true
capturesToHand = true
# Shogun chess
[shogun:crazyhouse]
startFen = rnb+fkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNB+FKBNR w KQkq - 0 1
commoner = c
centaur = g
archbishop = a
chancellor = m
fers = f
promotionRank = 6
promotionLimit = g:1 a:1 m:1 q:1
promotionPieceTypes = -
promotedPieceType = p:c n:g b:a r:m f:q
mandatoryPawnPromotion = false
firstRankPawnDrops = true
promotionZonePawnDrops = true
whiteDropRegion = *1 *2 *3 *4 *5
blackDropRegion = *4 *5 *6 *7 *8
immobilityIllegal = true
# Asymmetric variant with one army using pieces that move like knights but attack like other pieces (kniroo and knibis)
[orda:chess]
startFen = lhaykahl/8/pppppppp/8/8/8/PPPPPPPP/RNBQKBNR w KQ - 0 1
centaur = h
knibis = a
kniroo = l
silver = y
promotionPieceTypes = qh
flagPiece = k
whiteFlag = *8
blackFlag = *1
[synochess:pocketknight]
janggiCannon = c
soldier = s
horse = h
fersAlfil = e
commoner = a
startFen = rneakenr/8/1c4c1/1ss2ss1/8/8/PPPPPPPP/RNBQKBNR[ss] w KQ - 0 1
stalemateValue = loss
perpetualCheckIllegal = true
flyingGeneral = true
blackDropRegion = *5
flagPiece = k
whiteFlag = *8
blackFlag = *1