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UnityWebTools.NET.csproj
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UnityWebTools.NET.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net6.0;net7.0</TargetFrameworks>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<PackageID>Kiraio.UnityWebTools.NET</PackageID>
<Version>1.0.0</Version>
<Authors>kiraio</Authors>
<Company>Aili</Company>
<Product>UnityWebTools.NET</Product>
<Title>UnityWebTools.NET</Title>
<PackageTags>Unity;Unity 2D;Unity 3D;Unity WebGL;Reverse Engineering</PackageTags>
<Description>UnityWebTools.NET is a C# library designed to simplify the handling of `UnityWebData` (*.data) files within Unity WebGL game by providing unpack and repack functionality to modify the game assets. This library serves as a supplementary addition to AssetsTools.NET (https://github.com/nesrak1/AssetsTools.NET) library, enhancing your capabilities when working with Unity game data.</Description>
<PackageReadmeFile>README.md</PackageReadmeFile>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="KaitaiStruct.Runtime.CSharp" Version="0.10.0" />
<None Include="README.md" Pack="true" PackagePath="\"/>
</ItemGroup>
</Project>