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USSR.cs
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using AssetsTools.NET;
using AssetsTools.NET.Extra;
using Kiraio.UnityWebTools;
using NativeFileDialogs.Net;
using Spectre.Console;
using USSR.Enums;
using USSR.Utilities;
namespace USSR.Core
{
public class USSR
{
static readonly string? appVersion = Utility.GetVersion();
const string ASSET_CLASS_DB = "classdata.tpk";
static void Main(string[] args)
{
Console.Title = $"Unity Splash Screen Remover v{appVersion}";
AnsiConsole.Background = Color.Grey11;
while (true)
{
PrintHelp();
Console.WriteLine();
string? ussrExec = Path.GetDirectoryName(AppContext.BaseDirectory);
string[] menuList = { "Remove Unity Splash Screen", "Remove Watermark", "Exit" };
int choiceIndex = GetPromptChoice(menuList);
if (choiceIndex == 2)
return;
string? selectedFile = OpenFilePicker();
if (selectedFile == null)
continue; // Prompt for action again
AnsiConsole.MarkupLineInterpolated(
$"( INFO ) Selected file: [green]{selectedFile}[/]"
);
Utility.SaveLastOpenedFile(selectedFile);
string webDataFile = Path.Combine(
Path.GetDirectoryName(selectedFile) ?? string.Empty,
Path.GetFileNameWithoutExtension(selectedFile)
);
string? unpackedWebDataDirectory = string.Empty;
bool isWebGL = false;
WebCompressionTypes webCompressionType = WebCompressionTypes.None;
AssetTypes assetType = GetAssetType(
selectedFile,
ref webDataFile,
ref isWebGL,
ref webCompressionType
);
if (assetType == AssetTypes.Unknown)
{
AnsiConsole.MarkupLine("[red]( ERR! )[/] Unknown/Unsupported file type!");
Console.WriteLine();
continue; // Prompt for action again
}
AssetsManager assetsManager = new();
string? tpkFile = Path.Combine(ussrExec ?? string.Empty, ASSET_CLASS_DB);
if (!LoadClassPackage(assetsManager, tpkFile))
continue; // Prompt for action again
List<string> temporaryFiles = new();
string inspectedFile = selectedFile;
if (isWebGL)
{
unpackedWebDataDirectory = UnityWebTool.Unpack(webDataFile);
inspectedFile = Utility.FindRequiredAsset(unpackedWebDataDirectory);
assetType = GetAssetType(
inspectedFile,
ref webDataFile,
ref isWebGL,
ref webCompressionType
);
}
AssetsFileInstance? assetFileInstance = null;
BundleFileInstance? bundleFileInstance = null;
FileStream? bundleStream = null;
string tempFile = Utility.CloneFile(inspectedFile, $"{inspectedFile}.temp");
temporaryFiles.Add(tempFile);
temporaryFiles.Add($"{tempFile}.unpacked");
switch (assetType)
{
case AssetTypes.Asset:
assetFileInstance = LoadAssetFileInstance(tempFile, assetsManager);
break;
case AssetTypes.Bundle:
bundleStream = new FileStream(tempFile, FileMode.Open, FileAccess.Read);
bundleFileInstance = LoadBundleFileInstance(
tempFile,
assetsManager,
bundleStream
);
assetFileInstance = LoadAssetFileInstance(
tempFile,
assetsManager,
bundleFileInstance
);
break;
}
if (assetFileInstance != null)
{
try
{
AnsiConsole.MarkupLine("( INFO ) Loading asset class types database...");
assetsManager.LoadClassDatabaseFromPackage(
assetFileInstance.file.Metadata.UnityVersion
);
AnsiConsole.MarkupLineInterpolated(
$"( INFO ) Unity Version: [bold green]{assetFileInstance.file.Metadata.UnityVersion}[/]"
);
switch (choiceIndex)
{
case 0:
assetFileInstance.file = RemoveSplashScreen(
assetsManager,
assetFileInstance
);
break;
case 1:
assetFileInstance.file = RemoveWatermark(
assetsManager,
assetFileInstance
);
break;
}
if (assetFileInstance.file != null)
{
Utility.BackupOnlyOnce(selectedFile);
WriteChanges(
inspectedFile,
assetType,
assetFileInstance,
bundleFileInstance
);
}
}
catch (Exception ex)
{
AnsiConsole.MarkupLineInterpolated(
$"[red]( ERR! )[/] Error when loading asset class types database! {ex.Message}"
);
continue; // Prompt for action again
}
}
Cleanup(
temporaryFiles,
bundleStream,
assetsManager,
unpackedWebDataDirectory,
webDataFile,
isWebGL
);
// After writing the changes and cleaning the temporary files,
// it's time to pack the extracted WebData.
try
{
if (isWebGL)
{
AnsiConsole.MarkupLineInterpolated(
$"( INFO ) Packing [green]{unpackedWebDataDirectory}[/]..."
);
switch (webCompressionType)
{
case WebCompressionTypes.Brotli:
case WebCompressionTypes.GZip:
UnityWebTool.Pack(unpackedWebDataDirectory, webDataFile);
break;
case WebCompressionTypes.None:
default:
UnityWebTool.Pack(unpackedWebDataDirectory, selectedFile);
break;
}
AnsiConsole.MarkupLineInterpolated(
$"( INFO ) Compressing [green]{webDataFile}[/] using {webCompressionType} compression. Please be patient, it might take some time..."
);
switch (webCompressionType)
{
case WebCompressionTypes.Brotli:
BrotliUtils.CompressFile(webDataFile, selectedFile);
break;
case WebCompressionTypes.GZip:
GZipUtils.CompressFile(webDataFile, selectedFile);
break;
}
}
}
catch (Exception ex)
{
AnsiConsole.MarkupLineInterpolated(
$"[red]( ERR! )[/] Error compressing Unity Web Data!"
);
AnsiConsole.WriteException(ex);
}
finally
{
if (isWebGL)
{
try
{
if (Directory.Exists(unpackedWebDataDirectory))
Directory.Delete(unpackedWebDataDirectory, true);
if (
!webCompressionType.Equals(WebCompressionTypes.None)
&& File.Exists(webDataFile)
)
File.Delete(webDataFile);
}
catch (Exception ex)
{
AnsiConsole.MarkupLine(
"[red]( ERR! )[/] Error running post-cleaning temporary files!"
);
AnsiConsole.WriteException(ex);
}
}
}
AnsiConsole.WriteLine();
AnsiConsole.MarkupLine("Press any key to continue...");
Console.ReadKey();
Console.Clear();
}
}
/// <summary>
/// Get the type of the specified asset file.
/// </summary>
/// <param name="selectedFile"></param>
/// <param name="webDataFile"></param>
/// <param name="isWebGL"></param>
/// <returns></returns>
static AssetTypes GetAssetType(
string selectedFile,
ref string webDataFile,
ref bool isWebGL,
ref WebCompressionTypes webCompressionTypes
)
{
string selectedFileName = Path.GetFileName(selectedFile);
if (selectedFileName.Contains("globalgamemanagers"))
return AssetTypes.Asset;
if (selectedFileName.EndsWith(".unity3d"))
return AssetTypes.Bundle;
if (selectedFileName.EndsWith(".data"))
{
isWebGL = true;
webDataFile = selectedFile;
return AssetTypes.Asset; // Default to Asset type
}
if (selectedFileName.EndsWith("data.unityweb"))
{
isWebGL = true;
webCompressionTypes = GetCompression();
if (!DecompressWebData(webCompressionTypes, selectedFile, webDataFile))
return AssetTypes.Unknown;
return AssetTypes.Asset;
}
if (selectedFileName.EndsWith("data.br"))
{
isWebGL = true;
DecompressWebData(WebCompressionTypes.Brotli, selectedFile, webDataFile);
return AssetTypes.Asset;
}
if (selectedFileName.EndsWith("data.gz"))
{
isWebGL = true;
DecompressWebData(WebCompressionTypes.GZip, selectedFile, webDataFile);
return AssetTypes.Asset;
}
return AssetTypes.Unknown;
}
/// <summary>
/// Clean up memory and temporary files.
/// </summary>
/// <param name="temporaryFiles"></param>
/// <param name="bundleStream"></param>
/// <param name="assetsManager"></param>
/// <param name="unpackedWebDataDirectory"></param>
/// <param name="webDataFile"></param>
/// <param name="isWebGL"></param>
static void Cleanup(
List<string> temporaryFiles,
FileStream? bundleStream,
AssetsManager assetsManager,
string? unpackedWebDataDirectory,
string webDataFile,
bool isWebGL
)
{
bundleStream?.Close();
assetsManager?.UnloadAll(true);
Utility.CleanUp(temporaryFiles);
// if (isWebGL)
// {
// try
// {
// if (Directory.Exists(unpackedWebDataDirectory))
// Directory.Delete(unpackedWebDataDirectory, true);
// if (File.Exists(webDataFile))
// File.Delete(webDataFile);
// }
// catch (Exception ex)
// {
// AnsiConsole.MarkupLine("[red]( ERR! )[/] Error cleaning up temporary files!");
// AnsiConsole.WriteException(ex);
// }
// }
}
/// <summary>
/// Help message.
/// </summary>
static void PrintHelp()
{
AnsiConsole.MarkupLineInterpolated(
$"[bold red]Unity Splash Screen Remover v{appVersion}[/]"
);
Console.WriteLine();
AnsiConsole.MarkupLine(
"USSR is a tool to easily remove Unity splash screen. USSR didn't directly \"hack\" the Unity Editor, but the generated build."
);
Console.WriteLine();
AnsiConsole.MarkupLine(
"Before using USSR, make sure you have set the splash screen [bold green]Draw Mode[/] in [bold green]Player Settings[/] to [bold green]All Sequential[/] and backup the target file below! For more information, visit USSR GitHub repo: [link]https://github.com/kiraio-moe/USSR[/]"
);
Console.WriteLine();
AnsiConsole.MarkupLine("[bold green]HOW TO USE[/]");
AnsiConsole.MarkupLine(
"Select the action below, find and select one of these files in your game data:"
);
AnsiConsole.MarkupLine(
"[green]globalgamemanagers[/] | [green]data.unity3d[/] | [green]*.data[/] | [green]*.data.br[/] | [green]*.data.gz[/] | [green]*.data.unityweb[/]"
);
Console.WriteLine();
}
/// <summary>
/// Get selected prompt menu.
/// </summary>
/// <returns></returns>
static int GetPromptChoice(string[] menuList)
{
string actionPrompt = AnsiConsole.Prompt(
new SelectionPrompt<string>()
.Title("What would you like to do? (Press ENTER to go, UP/DOWN to select)")
.AddChoices(menuList)
);
return Array.FindIndex(menuList, item => item == actionPrompt);
}
/// <summary>
/// Get asset compression type.
/// </summary>
/// <returns></returns>
static WebCompressionTypes GetCompression()
{
string[] compressionList = { "Brotli", "GZip" };
string compressionListPrompt = AnsiConsole.Prompt(
new SelectionPrompt<string>()
.Title("What compression did you use?")
.AddChoices(compressionList)
);
int choiceIndex = Array.FindIndex(
compressionList,
item => item == compressionListPrompt
);
return choiceIndex switch
{
0 => WebCompressionTypes.Brotli,
1 => WebCompressionTypes.GZip,
_ => WebCompressionTypes.None,
};
}
/// <summary>
/// Open file picker dialog.
/// </summary>
/// <returns>Selected file path.</returns>
static string? OpenFilePicker()
{
try
{
AnsiConsole.MarkupLine("Opening File Picker...");
NfdStatus filePicker = Nfd.OpenDialog(
out string? path,
new Dictionary<string, string>()
{
{
"Unity Files",
"globalgamemanagers,unity3d,data,data.br,data.gz,data.unityweb"
},
},
Path.GetDirectoryName(Utility.GetLastOpenedFile())
);
switch (filePicker)
{
case NfdStatus.Cancelled:
AnsiConsole.MarkupLine("Cancelled.");
Console.Clear();
return string.Empty;
case NfdStatus.Ok:
return path ?? string.Empty;
default:
return string.Empty;
}
}
catch (NfdException ex)
{
AnsiConsole.MarkupLineInterpolated(
$"[red]( ERR! )[/] Unable to open File Picker! Try using a different Terminal?\n{ex.Message}"
);
return string.Empty;
}
}
/// <summary>
/// Load Class Types package (.tpk) file.
/// </summary>
/// <param name="assetsManager"></param>
/// <param name="tpkFile"></param>
/// <returns></returns>
static bool LoadClassPackage(AssetsManager assetsManager, string tpkFile)
{
if (File.Exists(tpkFile))
{
try
{
AnsiConsole.MarkupLineInterpolated(
$"( INFO ) Loading class types package: [green]{tpkFile}[/]..."
);
assetsManager.LoadClassPackage(path: tpkFile);
return true;
}
catch (Exception ex)
{
AnsiConsole.MarkupLine(
$"[red]( ERR! )[/] Error when loading class types package! {ex.Message}"
);
}
}
else
AnsiConsole.MarkupLineInterpolated(
$"[red]( ERR! )[/] TPK file not found: [red]{tpkFile}[/]..."
);
return false;
}
/// <summary>
/// Wrapper for LoadAssetsFile.
/// </summary>
/// <param name="assetFile"></param>
/// <param name="assetsManager"></param>
/// <returns></returns>
static AssetsFileInstance? LoadAssetFileInstance(
string assetFile,
AssetsManager assetsManager
)
{
AssetsFileInstance? assetFileInstance = null;
if (File.Exists(assetFile))
{
try
{
AnsiConsole.MarkupLineInterpolated(
$"( INFO ) Loading asset file: [green]{assetFile}[/]..."
);
assetFileInstance = assetsManager.LoadAssetsFile(assetFile, true);
}
catch (Exception ex)
{
AnsiConsole.MarkupLineInterpolated(
$"[red]( ERR! )[/] Error when loading asset file! {ex.Message}"
);
}
}
else
{
AnsiConsole.MarkupLineInterpolated(
$"[red]( ERR! )[/] Asset file not found: [red]{assetFile}[/]"
);
}
return assetFileInstance;
}
/// <summary>
/// Wrapper for LoadAssetsFileFromBundle.
/// </summary>
/// <param name="assetFile"></param>
/// <param name="assetsManager"></param>
/// <param name="bundleFileInstance"></param>
/// <returns></returns>
static AssetsFileInstance? LoadAssetFileInstance(
string assetFile,
AssetsManager assetsManager,
BundleFileInstance? bundleFileInstance
)
{
AssetsFileInstance? assetFileInstance = null;
if (File.Exists(assetFile))
{
try
{
AnsiConsole.MarkupLineInterpolated(
$"( INFO ) Loading asset file: [green]{assetFile}[/]..."
);
assetFileInstance = assetsManager.LoadAssetsFileFromBundle(
bundleFileInstance,
0,
true
);
}
catch (Exception ex)
{
AnsiConsole.MarkupLineInterpolated(
$"[red]( ERR! )[/] Error when loading asset file! {ex.Message}"
);
}
}
else
{
AnsiConsole.MarkupLineInterpolated(
$"[red]( ERR! )[/] Asset file not found: [red]{assetFile}[/]"
);
}
return assetFileInstance;
}
/// <summary>
/// Wrapper for LoadBundleFile.
/// </summary>
/// <param name="bundleFile"></param>
/// <param name="assetsManager"></param>
/// <param name="unpackedBundleFileStream"></param>
/// <returns></returns>
static BundleFileInstance? LoadBundleFileInstance(
string bundleFile,
AssetsManager assetsManager,
FileStream? unpackedBundleFileStream
)
{
BundleFileInstance? bundleFileInstance = null;
if (File.Exists(bundleFile))
{
try
{
AnsiConsole.MarkupLineInterpolated(
$"( INFO ) Loading bundle file: [green]{bundleFile}[/]..."
);
bundleFileInstance = assetsManager.LoadBundleFile(bundleFile, false);
//! Don't auto dispose the stream
unpackedBundleFileStream = File.Open($"{bundleFile}.unpacked", FileMode.Create);
bundleFileInstance.file = BundleHelper.UnpackBundleToStream(
bundleFileInstance.file,
unpackedBundleFileStream
);
}
catch (Exception ex)
{
AnsiConsole.MarkupLineInterpolated(
$"[red]( ERR! )[/] Error when loading bundle file! {ex.Message}"
);
}
}
else
{
AnsiConsole.MarkupLineInterpolated(
$"[red]( ERR! )[/] Bundle file not found: [red]{bundleFile}[/]"
);
}
return bundleFileInstance;
}
/// <summary>
/// Remove "Made with Unity" splash screen.
/// </summary>
/// <param name="assetsManager"></param>
/// <param name="assetFileInstance"></param>
/// <returns></returns>
static AssetsFile? RemoveSplashScreen(
AssetsManager assetsManager,
AssetsFileInstance? assetFileInstance
)
{
try
{
AnsiConsole.MarkupLine("( INFO ) Start removing Unity splash screen...");
AssetsFile? assetFile = assetFileInstance?.file;
List<AssetFileInfo>? buildSettingsInfo = assetFile?.GetAssetsOfType(
AssetClassID.BuildSettings
);
AssetTypeValueField buildSettingsBase = assetsManager.GetBaseField(
assetFileInstance,
buildSettingsInfo?[0]
);
List<AssetFileInfo>? playerSettingsInfo = assetFile?.GetAssetsOfType(
AssetClassID.PlayerSettings
);
AssetTypeValueField? playerSettingsBase = null;
try
{
playerSettingsBase = assetsManager.GetBaseField(
assetFileInstance,
playerSettingsInfo?[0]
);
}
catch (Exception ex)
{
AnsiConsole.MarkupLineInterpolated(
$"[red]( ERR! )[/] Can\'t get Player Settings fields! {ex.Message} It\'s possible that the current Unity version isn\'t supported yet."
);
AnsiConsole.MarkupLine(
"( INFO ) Try updating the [bold green]classdata.tpk[/] manually from there: [link green]https://nightly.link/AssetRipper/Tpk/workflows/type_tree_tpk/master/uncompressed_file.zip[/] and try again. If the issue still persist, try use another Unity version."
);
return assetFile;
}
// Required fields to remove splash screen
bool hasProVersion = buildSettingsBase["hasPROVersion"].AsBool;
bool showUnityLogo = playerSettingsBase["m_ShowUnitySplashLogo"].AsBool;
// Check if the splash screen have been removed
if (hasProVersion && !showUnityLogo)
{
AnsiConsole.MarkupLine(
"[yellow]( WARN ) [bold]Unity splash screen already removed![/][/]"
);
return assetFile;
}
AssetTypeValueField splashScreenLogos = playerSettingsBase[
"m_SplashScreenLogos.Array"
];
int totalSplashScreen = splashScreenLogos.Count();
AnsiConsole.MarkupLineInterpolated(
$"( INFO ) There's [green]{totalSplashScreen}[/] splash screen detected:"
);
if (totalSplashScreen <= 0)
{
AnsiConsole.MarkupLine("[yellow]( WARN ) Nothing to do.[/]");
return assetFile;
}
for (int i = 0; i < totalSplashScreen; i++)
{
AssetTypeValueField? logoPptr = splashScreenLogos.Children[i].Get(0);
AssetExternal logoExtInfo = assetsManager.GetExtAsset(
assetFileInstance,
logoPptr
);
AnsiConsole.MarkupLineInterpolated(
$"[green]{i + 1}[/] => [green]{(logoExtInfo.baseField != null ? logoExtInfo.baseField["m_Name"].AsString : "UnitySplash-cube")}[/]"
);
}
AnsiConsole.Markup("Which splash screen you want to remove? ");
InputLogoIndex:
string? logoIndex = Console.ReadLine();
if (
!int.TryParse(
logoIndex,
System.Globalization.NumberStyles.Integer,
null,
out int splashScreenIndex
)
|| splashScreenIndex <= 0
|| splashScreenIndex > totalSplashScreen
)
{
AnsiConsole.MarkupLineInterpolated(
$"[red]( ERR! )[/] There's no splash screen at order [red]{logoIndex}[/]! Try again."
);
goto InputLogoIndex;
}
// RemoveSplashScreen:
AnsiConsole.MarkupLineInterpolated(
$"( INFO ) Set [green]hasProVersion[/] = [green]{!hasProVersion}[/] | [green]m_ShowUnitySplashLogo[/] = [green]{!showUnityLogo}[/]"
);
buildSettingsBase["hasPROVersion"].AsBool = !hasProVersion; // true
playerSettingsBase["m_ShowUnitySplashLogo"].AsBool = !showUnityLogo; // false
AnsiConsole.MarkupLineInterpolated(
$"[green]( INFO ) Splash screen removed at order {splashScreenIndex}.[/]"
);
splashScreenLogos?.Children.RemoveAt(splashScreenIndex - 1);
playerSettingsInfo?[0].SetNewData(playerSettingsBase);
buildSettingsInfo?[0].SetNewData(buildSettingsBase);
return assetFile;
}
catch (Exception ex)
{
AnsiConsole.MarkupLineInterpolated(
$"[red]( ERR! )[/] Error when removing the splash screen! {ex.Message}"
);
return null;
}
}
/// <summary>
/// Remove watermark text on the bottom right corner.
/// </summary>
/// <param name="assetsManager"></param>
/// <param name="assetFileInstance"></param>
/// <returns></returns>
static AssetsFile? RemoveWatermark(
AssetsManager assetsManager,
AssetsFileInstance? assetFileInstance
)
{
AssetsFile? assetFile = assetFileInstance?.file;
try
{
AnsiConsole.MarkupLine("( INFO ) Removing watermark...");
List<AssetFileInfo>? buildSettingsInfo = assetFile?.GetAssetsOfType(
AssetClassID.BuildSettings
);
AssetTypeValueField buildSettingsBase = assetsManager.GetBaseField(
assetFileInstance,
buildSettingsInfo?[0]
);
bool noWatermark = buildSettingsBase["isNoWatermarkBuild"].AsBool;
bool isTrial = buildSettingsBase["isTrial"].AsBool;
if (noWatermark && !isTrial)
{
AnsiConsole.MarkupLine("[yellow]( WARN ) Watermark have been removed![/]");
return assetFile;
}
AnsiConsole.MarkupLineInterpolated(
$"( INFO ) Set [green]isNoWatermarkBuild[/] = [green]True[/] | [green]isTrial[/] = [green]False[/]"
);
buildSettingsBase["isNoWatermarkBuild"].AsBool = true;
buildSettingsBase["isTrial"].AsBool = false;
buildSettingsInfo?[0].SetNewData(buildSettingsBase);
AnsiConsole.MarkupLine("[green]( INFO ) Watermark successfully removed.[/]");
return assetFile;
}
catch (Exception ex)
{
AnsiConsole.MarkupLineInterpolated(
$"[red]( ERR! )[/] Error when removing the watermark! {ex.Message}"
);
return assetFile;
}
}
// static AssetsFile? RemoveUnitySplashCube(AssetsManager assetsManager, AssetsFileInstance? assetsFileInstance)
// {
// }
/// <summary>
/// Write assets changes to disk.
/// </summary>
/// <param name="modifiedFile"></param>
/// <param name="assetType"></param>
/// <param name="assetFileInstance"></param>
/// <param name="bundleFileInstance"></param>
static void WriteChanges(
string modifiedFile,
AssetTypes assetType,
AssetsFileInstance? assetFileInstance,
BundleFileInstance? bundleFileInstance
)
{
string uncompressedBundleFile = $"{modifiedFile}.uncompressed";
try
{
AnsiConsole.MarkupLineInterpolated(
$"( INFO ) Writing changes to [green]{modifiedFile}[/]..."
);
switch (assetType)
{
case AssetTypes.Asset:
{
using AssetsFileWriter writer = new(modifiedFile);
assetFileInstance?.file.Write(writer);
break;
}
case AssetTypes.Bundle:
{
// Write modified assets to uncompressed asset bundle
bundleFileInstance
?.file.BlockAndDirInfo.DirectoryInfos[0]
.SetNewData(assetFileInstance?.file);
using (AssetsFileWriter writer = new(uncompressedBundleFile))
bundleFileInstance?.file.Write(writer);
AnsiConsole.MarkupLineInterpolated(
$"( INFO ) Compressing [green]{modifiedFile}[/]..."
);
using FileStream uncompressedBundleStream = File.OpenRead(
uncompressedBundleFile
);
AssetBundleFile uncompressedBundle = new();
uncompressedBundle.Read(new AssetsFileReader(uncompressedBundleStream));
using AssetsFileWriter uncompressedWriter = new(modifiedFile);
uncompressedBundle.Pack(uncompressedWriter, AssetBundleCompressionType.LZ4);
break;
}
}
}
catch (Exception ex)
{
AnsiConsole.MarkupLineInterpolated(
$"[red]( ERR! )[/] Error when writing changes! {ex.Message}"
);
}
finally
{
if (File.Exists(uncompressedBundleFile))
File.Delete(uncompressedBundleFile);
}
}
/// <summary>
/// Decompress archived web data.
/// </summary>
/// <param name="compressionType"></param>
/// <param name="inputPath"></param>
/// <param name="outputPath"></param>
/// <returns></returns>
static bool DecompressWebData(
WebCompressionTypes compressionType,
string inputPath,
string outputPath
)
{
AnsiConsole.MarkupLineInterpolated(
$"( INFO ) Decompressing data as {compressionType.ToString()} compression: [green]{inputPath}[/]..."
);
try
{
switch (compressionType)
{
case WebCompressionTypes.Brotli:
BrotliUtils.DecompressFile(inputPath, outputPath);
return true;
case WebCompressionTypes.GZip:
GZipUtils.DecompressFile(inputPath, outputPath);
return true;
case WebCompressionTypes.None:
default:
return false;
}
}
catch (Exception ex)
{
if (File.Exists(outputPath))
File.Delete(outputPath);
AnsiConsole.MarkupLineInterpolated(
$"[red]( ERR! ) Failed to decompress: {inputPath}![/] {ex.Message} Try different compression type."
);
Console.WriteLine();
return false;
}
}
}
}