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I've noticed that in some rare cases the sampleset is off on some hitobjects after parsing the .osu file.
I've applied the standard ruleset to the beatmap, if that makes any difference.
Actually, I'm aware of that problem. It's happening because beatmap decoder lacks some sample control point logic right after beatmap parsing. I was working on that stuff before, so I just need to finish an update for osu-classes
I've noticed that in some rare cases the sampleset is off on some hitobjects after parsing the .osu file.
I've applied the standard ruleset to the beatmap, if that makes any difference.
Beatmap to reproduce:
https://osu.ppy.sh/beatmapsets/2109375#osu/4427449
00:37:399 (5) - Sampleset in hitObject.nodeSamples should be Soft but it's Normal for some reason
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