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Currently is not possible to setup kinematic collision meshes for instanced forest trees.
Thus logic need to support NodeGenerator instanced meshes (i.e. single Node, which has multiple entities)
The text was updated successfully, but these errors were encountered:
DONE
TODO
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Currently is not possible to setup kinematic collision meshes for instanced forest trees.
Thus logic need to support NodeGenerator instanced meshes (i.e. single Node, which has multiple entities)
The text was updated successfully, but these errors were encountered: