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Blocking closer to 1.8 #776

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YOMA8338 opened this issue Dec 24, 2024 · 1 comment
Closed

Blocking closer to 1.8 #776

YOMA8338 opened this issue Dec 24, 2024 · 1 comment
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enhancement A feature or enhancement suggestion for OldCombatMechanics

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@YOMA8338
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YOMA8338 commented Dec 24, 2024

I think it would be better in 1.21.4 if you used the component [consumable={animation:block,consume_seconds:2099999999}] on the sword to make the sword block closer to 1.8.
You can do this in 1.21.3, but it will not display correctly in 1st person view in 1.21.3...
I think it would be nice to use the ViaAPI to show only players with 1.21.4 or higher with sword blocks like in 1.8, even in 1.21.3 or earlier versions. (I don't know if this can be done or not).
Also, please add the ability to set the shield guard delay to 0, because if you hit the right click repeatedly, the shield damage reduction on the sword block will not work.

Problem

SwordBlocking is using a shield.(In 1.21.4)
Attacks while SwordBlocking do not reduce damage.

Proposed solution

In 1.21.4, add a component [consumable={animation:block,consume_seconds:2099999999}] to the sword to allow sword blocking like in 1.8.
Add a function to eliminate the delay when guarding with a shield.

@YOMA8338 YOMA8338 added the enhancement A feature or enhancement suggestion for OldCombatMechanics label Dec 24, 2024
@kernitus
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Duplicate of #769

@kernitus kernitus marked this as a duplicate of #769 Dec 24, 2024
@kernitus kernitus closed this as not planned Won't fix, can't repro, duplicate, stale Dec 24, 2024
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Labels
enhancement A feature or enhancement suggestion for OldCombatMechanics
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