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There is a const x2 = (x0 + x1) / 2; and a const y2 = (y0 + y1) / 2;.
Maybe this / 2 could be an parameter (defaults to 0.5) so the user could change this to avoid overlaping with some other elements in screen.
There is a
const x2 = (x0 + x1) / 2;
and aconst y2 = (y0 + y1) / 2;
.Maybe this
/ 2
could be an parameter (defaults to 0.5) so the user could change this to avoid overlaping with some other elements in screen.Something like this:
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