You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Older versions of DSOAL ran fine with the game, but when running the latest version I get a black screen for a few seconds and then the game crashes, here's the log:
It seems after EAX detection, all secondary buffers are created with a WAVE_FORMAT_EXTENSIBLE and an empty channel mask:
698c:fixme:dsound:get_fmtstr_EXT Could not get OpenAL PCM format (16-bit, channelmask 0)
except the final one used to set EAX properties. I guess the earlier version either ignored a 0 channel mask, or didn't support EAX interfaces enough to use that code path.
Older versions of DSOAL ran fine with the game, but when running the latest version I get a black screen for a few seconds and then the game crashes, here's the log:
The text was updated successfully, but these errors were encountered: