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Splinter Cell and Splinter Cell: Chaos Theory query for unsupported propset #102
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It might be provided by an EAX implementation from one of Creative's competitors. IIRC, Realtek and Aureal provided their own EAX implementations and possibly others as well. |
That's very meaningless because every single vendor had to have its own implementation, yes.. but rolling out your own GUID with blackjack and hookers then that's doing something else entirely and would break compatibility with the standard itself. Anyhow FWIW eax.dll version 2.6 (2.06?) from 1999 doesn't have it, while version 3.0.6 (3.06?) from 2001 has it. V4 doesn't though.
Now, that shouldn't be automatically interpreted as some sort of ordered relation (even though it may).. But, considering we *do* know what Could it be a reference to whatever the hell "EAX2.5" is or was supposed to be? |
Holy shit, I nailed it. Again, it is unclear what exactly this was used for but as a matter of fact I could also find it inside 2000's sblfx.dll, aka "SB Live! DS3D & Effects" (presumably they shipped it's in a dll and not a normal kernel driver, because they didn't want to replicate the code between VxD, WDM and old NT). |
Any chance this is related/helpful? |
Both Splinter Cell and Splinter Cell: Chaos Theory query for a propset that DSOAL reports as unsupported:
Quote from @kcat after mentioning this on IRC:
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