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A suggestion:
The projected reflection is completely independent of the actual water
geometry (waves) - the effects are most noticable when looking in wind
direction (see screenshot - although lighting clearly suggests the wave is
there the reflection looks just like on a plane).
Personally I think...
-tempPos.xy = v.xy + disp * N.xy;
+tempPos.xy = v.xy + disp * - v.z * N.xy;
...in distortGen() looks a lot more realistic (it no longer looks like the
reflection is cutting through the wave-tops).
But as this is probably highly subjective I'll leave it up to the
maintainer. :-)
Original issue reported on code.google.com by felix.nawothnig on 12 May 2010 at 10:01
Original issue reported on code.google.com by
felix.nawothnig
on 12 May 2010 at 10:01Attachments:
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