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When fog isn't set to extreme values and one is flying rather high (yea
well, doing a flight simulation here :-) as in the example the end of the
endless ocean is easily visible so I added some (static) quads around the
dynamic tiles in FFTOceanSurface.
If wanted I'll provide a patch as soon as I have cleaned the code up a little.
Original issue reported on code.google.com by felix.nawothnig on 31 Mar 2010 at 9:12
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
felix.nawothnig
on 31 Mar 2010 at 9:12The text was updated successfully, but these errors were encountered: