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WHAC-A-MOLE.rb
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WHAC-A-MOLE.rb
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require 'gosu'
module ZOrder
BACKGROUND, MIDDLE, TOP = *0..2
end
class GameWindow < Gosu::Window
def initialize
super 1280, 720, false
self.caption = "Whac-A-Mole"
# Menu Screens #
@background_image = Gosu::Image.new("media/maps/map1.png")
@mole_image = Gosu::Image.new("media/entity/defaultmole.png")
@mainmenu = Gosu::Image.new("media/menu/mainmenu.png")
@gameover = Gosu::Image.new("media/menu/gameover.png")
@scorescreen = Gosu::Image.new("media/menu/score.png")
@scorescreen_gameover = Gosu::Image.new("media/menu/score_gameover.png")
# Menu Buttons #
@play_button = Gosu::Image.new("media/buttons/play.png")
@score_button = Gosu::Image.new("media/buttons/score.png")
@quit_button = Gosu::Image.new("media/buttons/quit.png")
@replay_button = Gosu::Image.new("media/buttons/replay.png")
@savescore_button = Gosu::Image.new("media/buttons/savescore.png")
@saved_idle_button = Gosu::Image.new("media/buttons/saved_idle.png")
@saved_mouseover_button = Gosu::Image.new("media/buttons/saved_mouseover.png")
@menu_button = Gosu::Image.new("media/buttons/menu.png")
@back_button = Gosu::Image.new("media/buttons/back.png")
# Ready, Set, Whack Images #
@ready_image = Gosu::Image.new("media/readysetwhack/ready.png")
@set_image = Gosu::Image.new("media/readysetwhack/set.png")
@whack_image = Gosu::Image.new("media/readysetwhack/whack.png")
# Music and sounds #
@menu_music = Gosu::Song.new("media/sound/MerryGo.mp3")
@menu_music.volume = 0.15
@play_music = Gosu::Song.new("media/sound/MonkeysSpinningMonkeys.mp3")
@play_music.volume = 0.6
@hit_sound = Gosu::Sample.new("media/sound/hit.mp3")
@buttonclick_sound = Gosu::Sample.new("media/sound/click.ogg")
@font = Gosu::Font.new(35)
@whichmenu = "mainmenu"
@score = 0
@mole_position = 0
@prevmole_position = 0
@x = -500
@y = -500
@hit = 0
@moletime = 2
@gametime30 = 30 + 2 # 2 sec prep-time
@restarttime = @gametime30
@playing = 0
@saved = 0
@ready = @gametime30
@set = @gametime30 - 1
@whack = @gametime30 - 2
end
# Used for when user starts or restarts a game.
def startorrestart
@buttonclick_sound.play
@playing = 1
@score = 0
@gametime30 = @restarttime + (Gosu.milliseconds/1000)
@moletime = 2 + (Gosu.milliseconds/1000)
@whichmenu = nil
@saved = 0
end
# Used when user quits the game through the 'QUIT' button.
def quit
@buttonclick_sound.play
sleep(0.2)
abort "\nExiting...\n"
end
# Codes for operating the game when started.
def gameinitialize(moletimer)
if (@playing == 1)
@gametime = @gametime30 - (Gosu.milliseconds/1000)
@play_music.play(true)
elsif (@playing == 0)
@gametime = 0
@x = -500
@y = -500
@play_music.stop
end
# Moves the mole every 2 seconds or when it's hit.
if (@gametime > 0) && (@playing == 1)
if ((moletimer == 0) || (@hit == 1))
while (@prevmole_position == @mole_position)
# The random number that determines the mole's location.
@mole_position = rand(6)
end
@prevmole_position = @mole_position
@moletime = (Gosu.milliseconds/1000)
@hit = 0
if (@mole_position == 0)
@x = 161
@y = 158
@moletime += 2
elsif (@mole_position == 1)
@x = 545
@y = 158
@moletime += 2
elsif (@mole_position == 2)
@x = 929
@y = 158
@moletime += 2
elsif (@mole_position == 3)
@x = 161
@y = 414
@moletime += 2
elsif (@mole_position == 4)
@x = 545
@y = 414
@moletime += 2
elsif (@mole_position == 5)
@x = 929
@y = 414
@moletime += 2
end
end
else
@playing = 0
if (@whichmenu == nil)
@whichmenu = "gameover" # Shows "Game Over" menu when game ends.
end
end
end
def update
# Keeps track of the timer for the mole (2 seconds).
moletimer = @moletime - (Gosu.milliseconds/1000)
gameinitialize(moletimer)
end
### (START) Read and Print highscore ###
class Highscore
attr_accessor :sname, :sscore
def initialize(savedname, savedscore)
@sname = savedname
@sscore = savedscore
end
end
def main_readhighscore
highscorefile = File.new("highscore.txt", "r")
if highscorefile
highscores = readhighscores(highscorefile)
highscorefile.close
else
puts "Unable to open file to read!"
end
printhighscores(highscores)
end
def readhighscores(highscorefile)
count = highscorefile.gets.chomp.to_i
loop = 1
highscores = Array.new
while (loop <= count)
highscore = readhighscore(highscorefile)
highscores << highscore
loop += 1
end
highscores
end
def readhighscore (highscorefile)
myhighscore = Highscore.new(@sname, @sscore)
myhighscore.sname = highscorefile.gets
myhighscore.sscore = highscorefile.gets
return myhighscore
end
def printhighscores(highscores)
loop = 0
tx = 100
ty = 90
while (loop < highscores.length)
printhighscore (highscores[loop]), tx, ty
loop += 1
ty += 100
if (loop % 5 == 0)
tx += 400
ty = 90
end
if (loop > 15)
@font.draw_text("Can only display 15 scores", 900, 675, z = ZOrder::TOP, 1.0, 1.0, Gosu::Color::BLACK)
end
end
end
def printhighscore(highscores, tx, ty)
@font.draw_text("\nName: #{highscores.sname}Score: #{highscores.sscore}", tx, ty, z = ZOrder::TOP, 1.0, 1.0, Gosu::Color::BLACK)
end
### Read and Print highscore (END) ###
# Saves the user's name and score, and stores it into a text file
def main_writehighscore
puts "\nPlease enter your name: "
username = gets.chomp
puts "\nScore saved!"
highscorefile = File.new("highscore.txt", "a")
highscorefile.puts(username)
highscorefile.puts(@score)
highscorefile.close
highscorefile = File.new("highscore.txt", "r")
count = highscorefile.gets.chomp.to_i
countplus = count + 1
highscorefile.close
# First line of the text file is rewritten to plus 1 when a new score is saved.
# So that it can read that latest score the next time the file is read.
count_line = File.readlines("highscore.txt")
count_line[0] = countplus.to_s << $/
File.open("highscore.txt", "w") { |f| f.write(count_line.join) }
@saved = 1
end
def button_down(id)
if (id == Gosu::MsLeft)
### MAIN MENU ###
if (@whichmenu == "mainmenu")
if ((mouse_x > 496 && mouse_x < 783) && (mouse_y > 192 && mouse_y < 287))
startorrestart
elsif ((mouse_x > 496 && mouse_x < 783) && (mouse_y > 320 && mouse_y < 415))
@whichmenu = "score"
@buttonclick_sound.play
elsif ((mouse_x > 496 && mouse_x < 783) && (mouse_y > 448 && mouse_y < 543))
quit
end
end
### SCORE ###
if (@whichmenu == "score")
if ((mouse_x > 496 && mouse_x < 783) && (mouse_y > 602 && mouse_y < 697))
@whichmenu = "mainmenu"
@buttonclick_sound.play
end
end
### SCORE (Game Over) ###
if (@whichmenu == "score_gameover")
if ((mouse_x > 496 && mouse_x < 783) && (mouse_y > 602 && mouse_y < 697))
@whichmenu = "gameover"
@buttonclick_sound.play
end
end
### MOLE HIT ###
if (@playing == 1) && (Gosu.distance(mouse_x, mouse_y, @x+86, @y+120) < 100)
@score += 1
@hit = 1
@hit_sound.play(0.75)
else
@hit = 0
end
### GAME OVER ###
if (@whichmenu == "gameover")
if ((mouse_x > 272 && mouse_x < 559) && (mouse_y > 529 && mouse_y < 624))
startorrestart
elsif ((mouse_x > 721 && mouse_x < 1008) && (mouse_y > 529 && mouse_y < 624))
quit
elsif ((mouse_x > 496 && mouse_x < 783) && (mouse_y > 368 && mouse_y < 463))
@whichmenu = "score_gameover"
@buttonclick_sound.play
elsif ((mouse_x > 496 && mouse_x < 783) && (mouse_y > 256 && mouse_y < 351))
@buttonclick_sound.play
if (@saved == 0)
main_writehighscore
else
puts "\nYou have already saved your score!"
end
end
end
end
end
# Returns true or false value if or if not the mouse coordinates are within the area.
def mouse_over?(x1, y1, x2, y2)
((mouse_x >= x1) && (mouse_y >= y1)) && ((mouse_x <= x2) && (mouse_y <= y2))
end
# Displays the default mouse cursor on GUI.
def needs_cursor?; true; end
def draw
@background_image.draw(0, 0, z = ZOrder::BACKGROUND)
draw_menu
draw_molestart
end
def draw_menu
### MAIN MENU ###
if (@whichmenu == "mainmenu")
@menu_music.play(true)
@mainmenu.draw(0, 0, z = ZOrder::MIDDLE)
if mouse_over?(496, 192, 783, 287)
@play_button.draw(496, 192, z = ZOrder::TOP)
elsif mouse_over?(496, 320, 783, 415)
@score_button.draw(496, 320, z = ZOrder::TOP)
elsif mouse_over?(496, 448, 783, 543)
@quit_button.draw(496, 448, z = ZOrder::TOP)
end
end
### GAME OVER ###
if (@whichmenu == "gameover")
@gameover.draw(0, 0, z = ZOrder::MIDDLE)
@menu_music.play(true)
@font.draw_text("Score: #{@score}", 579, 175, z = ZOrder::TOP, 1.0, 1.0, Gosu::Color::BLACK)
if mouse_over?(272, 529, 559, 624)
@replay_button.draw(272, 529, z = ZOrder::TOP)
elsif mouse_over?(721, 529, 1008, 624)
@quit_button.draw(721, 529, z = ZOrder::TOP)
elsif mouse_over?(496, 256, 783, 351)
@savescore_button.draw(496, 256, z = ZOrder::TOP)
elsif mouse_over?(496, 368, 783, 463)
@score_button.draw(496, 368, z = ZOrder::TOP)
end
# Changes button from 'Save Score' to 'Saved!' when user has saved score.
if (@saved == 1)
@saved_idle_button.draw(496, 256, z = ZOrder::TOP)
if mouse_over?(496, 256, 783, 351)
@saved_mouseover_button.draw(496, 256, z = ZOrder::TOP)
end
end
end
### SCORE ###
if (@whichmenu == "score")
main_readhighscore
@scorescreen.draw(0, 0, z = ZOrder::MIDDLE)
if mouse_over?(496, 602, 783, 697)
@menu_button.draw(496, 602, z = ZOrder::TOP)
end
end
### SCORE (Game Over) ###
if (@whichmenu == "score_gameover")
main_readhighscore
@scorescreen_gameover.draw(0, 0, z = ZOrder::MIDDLE)
if mouse_over?(496, 602, 783, 697)
@back_button.draw(496, 602, z = ZOrder::TOP)
end
end
end
def draw_molestart
# Draws Score and Timer in text during gameplay.
if (@playing == 1) && (@gametime <= @whack)
@font.draw_text("Score: #{@score}", 10, 10, z = ZOrder::TOP, 1.0, 1.0, Gosu::Color::BLACK)
@font.draw_text("Time: #{@gametime}", 579, 10, z = ZOrder::TOP, 1.0, 1.0, Gosu::Color::BLACK)
end
# Draws 'Ready, Set, Whack!'.
if (@gametime == @ready)
@ready_image.draw(0, 0, z = ZOrder::MIDDLE)
elsif (@gametime == @set)
@set_image.draw(0, 0, z = ZOrder::MIDDLE)
elsif (@gametime == @whack)
@whack_image.draw(0, 0, z = ZOrder::MIDDLE)
end
# Draws the moles to their coordinated holes according to the random generated number.
if (@mole_position == 0)
@mole_image.draw(@x, @y, z = ZOrder::MIDDLE)
elsif (@mole_position == 1)
@mole_image.draw(@x, @y, z = ZOrder::MIDDLE)
elsif (@mole_position == 2)
@mole_image.draw(@x, @y, z = ZOrder::MIDDLE)
elsif (@mole_position == 3)
@mole_image.draw(@x, @y, z = ZOrder::MIDDLE)
elsif (@mole_position == 4)
@mole_image.draw(@x, @y, z = ZOrder::MIDDLE)
elsif (@mole_position == 5)
@mole_image.draw(@x, @y, z = ZOrder::MIDDLE)
end
end
end
window = GameWindow.new
window.show