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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="tell_me_a_story"
run/main_scene="res://scenes/main_menu/main_menu.tscn"
config/features=PackedStringArray("4.2", "Mobile")
config/icon="res://icon.svg"
[autoload]
GameController="*res://autoloads/game_controller.gd"
SessionController="*res://autoloads/session_controller.gd"
[display]
window/size/viewport_width=1080
window/size/viewport_height=1920
window/stretch/mode="viewport"
window/handheld/orientation=1
[gui]
theme/custom_font="res://assets/fonts/Inter-SemiBold.ttf"
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="mobile"
textures/vram_compression/import_etc2_astc=true