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This is not true. Actually 3x3 scrambles implemented in CubeDesk using Scrambow library. And they are definitely random state. Scrambow's code is based on javascript version of min2phase solver created by Chen Shuang. The min2phase is used in many timers, mainly in csTimer, and even in tnoodle-lib used by WCA to generate scrambles. So I wonder why CubeDesk scrambles looks easier to you. |
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The Scrambles in CubeDesk are often easier than scrambles from other timers, and i realised that this is due to the program generating what are essentially hand-scrambles (a random sequence of moves) instead of the WCA's official method (a random cube state). For big cubes it is fine to use non-official scrambles because they take a long time to generate, but there should be an option to use official scrambles. Also, how come none of the non N×N puzzles have visualisations? Some people have been waiting a loong time for this feature, and it would also make many profiles look better since PBs for non N×Ns look incomplete. How can this be "The most advanced Rubik's Cube timer, trainer, analytics, […]" without having these fundamental features?
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