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feat: Reverse opt for Sprite.play() #257

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candycarmel opened this issue Jul 14, 2024 · 1 comment
Open

feat: Reverse opt for Sprite.play() #257

candycarmel opened this issue Jul 14, 2024 · 1 comment
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enhancement New feature or request
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@candycarmel
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Pingpong makes it so the animation plays back and forth, (forwards and then backwards), but theres no way to just reverse an animation quickly

You should be able to reverse an animation

An additional option for the Sprite.play() function (reverse: maybe?) that just reverses the animation

Not sure theres any other way this would be possible without making another animation

@lajbel lajbel added the enhancement New feature or request label Jul 14, 2024
@lajbel lajbel self-assigned this Jul 14, 2024
@lajbel lajbel added this to the 3001 milestone Jul 14, 2024
@dragoncoder047
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Another possible interface for backwards-playing of animations: setting theSprite.animSpeed to a negative number.

Currently I have this code in my game:

player.onStateUpdate("climbing", () => {
    if (shouldMoveUp()) {
        player.animSpeed = 1;
    } else if (shouldMoveDown()) {
        player.animSpeed = /* -1 */ 1;
    } else {
        player.animSpeed = 0;
    }
});

I would love to be able to set the animSpeed to -1 so that the animation runs backwards when the player is moving backwards, but the value is currently clamped to 0 and the animation doesn't run (which looks wrong) or I have to set it to +1 which looks even worse.

@lajbel lajbel modified the milestones: 3001, 4000 Sep 3, 2024
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enhancement New feature or request
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3 participants