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No, physics needs to be plugin based, because we need to support multiple physics engines. Box2D (or PlanckJS or MatterJS) are not a good choice for classic platform games because these games don't use or require realistic physics. So the physics engine will be a choice, not something built-in.
Depending on that choice, area and body will be behave differently, but their API will stay largely the same.
niceEli
changed the title
feat: Upgrade physics to Box2D
feat: Create A Box2D Physics Plugin
Jul 17, 2024
p5play, Construct 3, GDevelop, and Unity all use the Box2D physics simulator.
Matter.js is not a good physics simulator and was probably only used in kaboom.js due to device limitations years ago.
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