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godot-sos

c_controller.cs This script modifies the uniform variables within the vertex shader at runtime.

water_1.gdshader Contains the vertex shader and fragment shader programs for the sum of sines ocean shader. Written in gdScript, a custom C++ based graphics language for the Godot engine with OpenGL and run in .NET.

water_1.gdshader Contains the vertex shader and fragment shader programs for the sum of sines ocean shader, using a custom Phillips spectrum-based wave energy spectrum and dispersion function.