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r_draw_light.pas
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r_draw_light.pas
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//------------------------------------------------------------------------------
//
// FPCDoom - Port of Doom to Free Pascal Compiler
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 2004-2007 by Jim Valavanis
// Copyright (C) 2017-2022 by Jim Valavanis
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//------------------------------------------------------------------------------
// E-Mail: [email protected]
// Site : https://sourceforge.net/projects/fpcdoom/
//------------------------------------------------------------------------------
{$I FPCDoom.inc}
unit r_draw_light;
interface
uses
d_fpc,
m_fixed;
type
lightparams_t = record
lightsourcex: fixed_t;
lightsourcey: fixed_t;
r, g, b: byte;
dl_iscale: fixed_t;
dl_scale: fixed_t;
dl_texturemid: fixed_t;
dl_x: integer;
dl_yl: integer;
dl_yh: integer;
db_min: LongWord;
db_max: LongWord;
db_dmin: LongWord;
db_dmax: LongWord;
dl_fracstep: fixed_t;
dl_source32: PLongWordArray;
end;
Plightparams_t = ^lightparams_t;
//==============================================================================
//
// R_ValidLightColumn
//
//==============================================================================
function R_ValidLightColumn(const x: integer): boolean;
//==============================================================================
// R_DrawColumnLightmap
//
// Draw column to the lightmap
//
//==============================================================================
procedure R_DrawColumnLightmap(const parms: Plightparams_t);
var
lcolumn: lightparams_t;
//==============================================================================
//
// R_InitLightmap
//
//==============================================================================
procedure R_InitLightmap;
//==============================================================================
//
// R_ShutDownLightmap
//
//==============================================================================
procedure R_ShutDownLightmap;
//==============================================================================
//
// R_StartLightmap
//
//==============================================================================
procedure R_StartLightmap;
//==============================================================================
//
// R_StopLightmap
//
//==============================================================================
procedure R_StopLightmap;
//==============================================================================
//
// R_CalcLightmap
//
//==============================================================================
procedure R_CalcLightmap;
//==============================================================================
// R_FlashSpanLightmap8
//
// Flash one lightmap span (8 bit)
//
//==============================================================================
procedure R_FlashSpanLightmap8(const pls_y: PInteger);
//==============================================================================
// R_FlashSpanLightmap32
//
// Flash one lightmap span (32 bit)
//
//==============================================================================
procedure R_FlashSpanLightmap32(const pls_y: PInteger);
//==============================================================================
// R_FlashLightmap
//
// Flash the entire lightmap
//
//==============================================================================
procedure R_FlashLightmap;
implementation
uses
doomdef,
r_defs,
r_draw,
r_zbuffer,
r_lightmap,
r_main,
r_trans8,
r_hires,
r_render;
type
lightmapitem_t = record
r, b, g: LongWord;
numitems: integer;
end;
Plightmapitem_t = ^lightmapitem_t;
lightmapbuffer_t = array[0..MAXWIDTH * MAXHEIGHT] of lightmapitem_t;
Plightmapbuffer_t = ^lightmapbuffer_t;
const
LM_STORESHIFT = 5;
LM_RESTORESHIFT = FRACBITS - LM_STORESHIFT;
var
LM_YACCURACY: integer = 5;
LM_YMOD: integer = 2;
var
lightmapbuffer: Plightmapbuffer_t;
ylookuplm: array[0..MAXHEIGHT] of Plightmapbuffer_t;
xcolumnsteplm: array[0..MAXWIDTH] of integer;
LMWIDTH, LMHEIGHT: integer;
lightmapactive: boolean = false;
lm_spartspan: integer = MAXWIDTH + 1;
lm_stopspan: integer = -1;
//==============================================================================
//
// LM_Screen2LMx
//
//==============================================================================
function LM_Screen2LMx(const screenx: integer): integer; {$IFDEF FPC}inline;{$ENDIF}
begin
result := screenx;
if result < 0 then
result := 0
else if result >= LMWIDTH then
result := LMWIDTH - 1;
end;
//==============================================================================
//
// LM_Screen2LMy
//
//==============================================================================
function LM_Screen2LMy(const screeny: integer): integer; {$IFDEF FPC}inline;{$ENDIF}
begin
result := (screeny + LM_YMOD) div LM_YACCURACY;
if result < 0 then
result := 0
else if result >= LMHEIGHT then
result := LMHEIGHT - 1;
end;
//==============================================================================
//
// R_LightmapBufferAt
//
//==============================================================================
function R_LightmapBufferAt(const x, y: integer): Plightmapitem_t; {$IFDEF FPC}inline;{$ENDIF}
begin
result := Plightmapitem_t(@((ylookuplm[LM_Screen2LMy(y)]^)[columnofs[LM_Screen2LMx(x)]]));
end;
//==============================================================================
//
// R_ValidLightColumn
//
//==============================================================================
function R_ValidLightColumn(const x: integer): boolean;
begin
result := xcolumnsteplm[x] > 0;
end;
//==============================================================================
//
// R_DrawColumnLightmap
//
//==============================================================================
procedure R_DrawColumnLightmap(const parms: Plightparams_t);
var
count, x, y: integer;
frac: fixed_t;
fracstep: fixed_t;
db: Pzbufferitem_t;
depth: LongWord;
dbmin, dbmax: LongWord;
dbdmin, dbdmax: LongWord;
factor: fixed_t;
dfactor: fixed_t;
scale: fixed_t;
li: Plightmapitem_t;
dls: fixed_t;
seg: Pseg_t;
rendertype: LongWord;
skip: boolean;
sameseg: boolean;
begin
x := parms.dl_x;
if xcolumnsteplm[x] <= 0 then
exit;
count := parms.dl_yh - parms.dl_yl;
if count < 0 then
exit;
frac := parms.dl_texturemid + (parms.dl_yl - centery) * parms.dl_iscale;
fracstep := parms.dl_fracstep;
dbmin := parms.db_min;
dbmax := parms.db_max;
dbdmin := parms.db_dmin;
dbdmax := parms.db_dmax;
scale := parms.dl_scale;
seg := nil;
rendertype := 0;
dfactor := 0;
skip := false;
sameseg := false;
if parms.dl_yl < lm_spartspan then
lm_spartspan := parms.dl_yl;
if parms.dl_yh > lm_stopspan then
lm_stopspan := parms.dl_yh;
for y := parms.dl_yl to parms.dl_yh do
begin
if y mod LM_YACCURACY = LM_YMOD then
begin
dls := parms.dl_source32[(LongWord(frac) shr FRACBITS) and 127];
if dls <> 0 then
begin
db := R_ZBufferAt(x, y);
if ((seg <> db.seg) or (rendertype <> db.rendertype)) and (db.depth >= dbmin) and (db.depth <= dbmax) then
begin
sameseg := (seg = db.seg) and (seg <> nil);
seg := db.seg;
rendertype := db.rendertype;
if rendertype = RIT_SPRITE then
skip := true // we do not cast lights to sprites (why ?)
else if seg <> nil then
begin
if rendertype = RIT_MASKEDWALL then
skip := R_PointOnSegSide(parms.lightsourcex, parms.lightsourcey, seg) <> R_PointOnSegSide(viewx, viewy, seg)
else
skip := R_PointOnSegSide(parms.lightsourcex, parms.lightsourcey, seg);
end
else
skip := false; // we always draw light on spans, wrong! - eg Light source below floor should not cast light
end;
if not skip then
begin
depth := db.depth;
if (depth >= dbmin) and (depth <= dbmax) then
begin
if not sameseg then
begin
dfactor := depth - scale;
if dfactor < 0 then
dfactor := FRACUNIT - FixedDiv(-dfactor, dbdmin)
else
dfactor := FRACUNIT - FixedDiv(dfactor, dbdmax);
end;
if dfactor > 0 then
begin
if dfactor > FRACUNIT then
dfactor := FRACUNIT;
li := R_LightmapBufferAt(parms.dl_x, y);
factor := FixedMul(dls, dfactor);
li.r := li.r + (parms.r * factor) shr LM_STORESHIFT;
li.g := li.g + (parms.g * factor) shr LM_STORESHIFT;
li.b := li.b + (parms.b * factor) shr LM_STORESHIFT;
inc(li.numitems);
end;
end;
end;
end;
end;
inc(frac, fracstep);
end;
end;
//==============================================================================
//
// R_CheckLightmapParams
//
//==============================================================================
procedure R_CheckLightmapParams;
begin
if (lightmapaccuracymode < 0) or (lightmapaccuracymode >= NUMLIGHTMAPACCURACYMODES) then
lightmapaccuracymode := 0;
if (lightmapcolorintensity < MINLMCOLORSENSITIVITY) or (lightmapcolorintensity > MAXLMCOLORSENSITIVITY) then
lightmapcolorintensity := DEFLMCOLORSENSITIVITY;
if (lightwidthfactor < MINLIGHTWIDTHFACTOR) or (lightwidthfactor > MAXLIGHTWIDTHFACTOR) then
lightwidthfactor := DEFLIGHTWIDTHFACTOR;
end;
//==============================================================================
//
// R_InitLightmap
//
//==============================================================================
procedure R_InitLightmap;
begin
R_CheckLightmapParams;
LMWIDTH := SCREENWIDTH;
LMHEIGHT := SCREENHEIGHT div LM_YACCURACY;
lightmapbuffer := mallocz((LMWIDTH + 1) * (LMHEIGHT + 1) * SizeOf(lightmapitem_t));
lightmapactive := false;
end;
//==============================================================================
//
// R_ShutDownLightmap
//
//==============================================================================
procedure R_ShutDownLightmap;
begin
memfree(lightmapbuffer, (LMWIDTH + 1) * (LMHEIGHT + 1) * SizeOf(lightmapitem_t));
end;
var
llastviewwidth: integer = -1;
llastviewheight: integer = -1;
llastaccuracymode: integer = -1;
// Called in each render tic before we start lightmap
//==============================================================================
//
// R_StartLightMap
//
//==============================================================================
procedure R_StartLightMap;
var
i: integer;
begin
if lightmapactive then
exit;
R_CheckLightmapParams;
lm_spartspan := MAXWIDTH + 1;
lm_stopspan := -1;
if (llastviewwidth <> viewwidth) or (llastviewheight <> viewheight) or (llastaccuracymode <> lightmapaccuracymode) then
begin
if llastaccuracymode <> lightmapaccuracymode then
begin
lightmapaccuracymode := lightmapaccuracymode mod NUMLIGHTMAPACCURACYMODES;
llastaccuracymode := lightmapaccuracymode;
LM_YACCURACY := R_CalcLigmapYAccuracy;
LM_YMOD := LM_YACCURACY div 2;
end;
memfree(lightmapbuffer, (LMWIDTH + 1) * (LMHEIGHT + 1) * SizeOf(lightmapitem_t));
LMWIDTH := viewwidth;
LMHEIGHT := viewheight div LM_YACCURACY;
lightmapbuffer := mallocz((LMWIDTH + 1) * (LMHEIGHT + 1) * SizeOf(lightmapitem_t));
llastviewwidth := viewwidth;
llastviewheight := viewheight;
for i := 0 to LMHEIGHT do
ylookuplm[i] := Plightmapbuffer_t(@lightmapbuffer[i * LMWIDTH]);
end;
lightmapactive := true;
end;
//==============================================================================
//
// R_StopLightmap
//
//==============================================================================
procedure R_StopLightmap;
begin
lightmapactive := false;
ZeroMemory(lightmapbuffer, (LMWIDTH + 1) * (LMHEIGHT + 1) * SizeOf(lightmapitem_t));
end;
//==============================================================================
//
// R_CalcLightmap
//
// JVAL:
// Calculate the ranges in x/width space of lightmap accuracy
// depending on zbuffer content (R_ZGetCriticalX) and quality step
//
//==============================================================================
procedure R_CalcLightmap;
var
x: integer;
x1: integer;
xstep: integer;
begin
for x := 0 to LMWIDTH - LM_YACCURACY - 1 do
begin
if R_ZGetCriticalX(x) then
xcolumnsteplm[x] := 1
else
xcolumnsteplm[x] := 0;
end;
for x := LMWIDTH - LM_YACCURACY to LMWIDTH do
xcolumnsteplm[x] := 1;
for x := 1 to LMWIDTH - LM_YACCURACY - 1 do
begin
if xcolumnsteplm[x] = 0 then
begin
xstep := 1;
for x1 := x + 1 to x + LM_YACCURACY - 1 do
begin
if xcolumnsteplm[x1] = 0 then
begin
xcolumnsteplm[x1] := -1;
inc(xstep);
end
else
break;
end;
if xcolumnsteplm[x - 1] = 1 then
begin
xcolumnsteplm[x - 1] := xcolumnsteplm[x - 1] + xstep;
xcolumnsteplm[x] := -1;
end
else
xcolumnsteplm[x] := xstep;
end;
end;
end;
//==============================================================================
// R_FlashSpanLightmap8
//
// Flash lightmap span to screen - 8 bit
//
//==============================================================================
procedure R_FlashSpanLightmap8(const pls_y: PInteger);
var
x, i: integer;
li: Plightmapitem_t;
r, g, b: LongWord;
dest: PByte;
color8: word;
nsteps: integer;
begin
dest := @((ylookup8[pls_y^]^)[columnofs[0]]);
li := R_LightmapBufferAt(0, pls_y^);
x := 0;
while x < LMWIDTH do
begin
nsteps := xcolumnsteplm[x];
if (nsteps > 0) and (li.numitems > 0) then
begin
r := ((li.r shr LM_RESTORESHIFT) * lightmapcolorintensity) div 256;
if r > 255 then r := 255;
g := ((li.g shr LM_RESTORESHIFT) * lightmapcolorintensity) div 256;
if g > 255 then g := 255;
b := ((li.b shr LM_RESTORESHIFT) * lightmapcolorintensity) div 256;
if b > 255 then b := 255;
color8 := R_FastApproxColorIndex(r, g, b);
for i := 0 to nsteps - 1 do
begin
dest^ := coloraddtrans8table[dest^ * 256 + color8];
inc(dest);
end;
end
else
inc(dest, nsteps);
if nsteps > 0 then
begin
inc(x, nsteps);
inc(li, nsteps);
end
else
begin
inc(x);
inc(li);
end;
end;
end;
//==============================================================================
// R_FlashSpanLightmap32
//
// Flash lightmap span to screen - 32 bit
//
//==============================================================================
procedure R_FlashSpanLightmap32(const pls_y: PInteger);
var
x, i: integer;
li: Plightmapitem_t;
r, g, b: LongWord;
destl: PLongWord;
nsteps: integer;
begin
destl := @((ylookup32[pls_y^]^)[columnofs[0]]);
li := R_LightmapBufferAt(0, pls_y^);
x := 0;
while x < LMWIDTH do
begin
nsteps := xcolumnsteplm[x];
if (nsteps > 0) and (li.numitems > 0) then
begin
r := ((li.r shr LM_RESTORESHIFT) * lightmapcolorintensity) div 256;
if r > 255 then r := 255;
g := ((li.g shr LM_RESTORESHIFT) * lightmapcolorintensity) div 256;
if g > 255 then g := 255;
b := ((li.b shr LM_RESTORESHIFT) * lightmapcolorintensity) div 256;
if b > 255 then b := 255;
for i := 0 to nsteps - 1 do
begin
destl^ := R_ColorLightAdd(destl^, r, g, b);
inc(destl);
end;
end
else
inc(destl, nsteps);
if nsteps > 0 then
begin
inc(x, nsteps);
inc(li, nsteps);
end
else
begin
inc(x);
inc(li);
end;
end;
end;
//==============================================================================
//
// R_FlashLightmap
//
//==============================================================================
procedure R_FlashLightmap;
var
h: integer;
begin
if lm_spartspan < 0 then
lm_spartspan := 0
else if lm_spartspan >= viewheight then
lm_spartspan := viewheight - 1;
if lm_stopspan < 0 then
lm_stopspan := 0
else if lm_stopspan >= viewheight then
lm_stopspan := viewheight - 1;
for h := lm_spartspan to lm_stopspan do
R_AddRenderTask(lightmapflashfunc, RF_LIGHTMAP, @h);
end;
end.