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p_terrain.pas
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p_terrain.pas
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//------------------------------------------------------------------------------
//
// FPCDoom - Port of Doom to Free Pascal Compiler
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 2004-2007 by Jim Valavanis
// Copyright (C) 2017-2022 by Jim Valavanis
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//------------------------------------------------------------------------------
// E-Mail: [email protected]
// Site : https://sourceforge.net/projects/fpcdoom/
//------------------------------------------------------------------------------
{$I FPCDoom.inc}
unit p_terrain;
interface
//==============================================================================
//
// P_TerrainTypeForName
//
//==============================================================================
function P_TerrainTypeForName(flatname: string): integer;
var
allowterrainsplashes: boolean;
const
FLOOR_SOLID = 0;
FLOOR_WATER = 1;
FLOOR_LAVA = 2;
FLOOR_SLUDGE = 3;
FLOOR_NUKAGE = 4;
implementation
uses
d_fpc;
type
terraintypedef_t = record
name: string;
_type: integer;
end;
var
terraintypedefs: array[0..23] of terraintypedef_t = (
(name: 'FWATER1'; _type: FLOOR_WATER),
(name: 'FWATER2'; _type: FLOOR_WATER),
(name: 'FWATER3'; _type: FLOOR_WATER),
(name: 'FWATER4'; _type: FLOOR_WATER),
(name: 'LAVA1'; _type: FLOOR_LAVA),
(name: 'LAVA2'; _type: FLOOR_LAVA),
(name: 'LAVA3'; _type: FLOOR_LAVA),
(name: 'LAVA4'; _type: FLOOR_LAVA),
(name: 'SLIME01'; _type: FLOOR_SLUDGE),
(name: 'SLIME02'; _type: FLOOR_SLUDGE),
(name: 'SLIME03'; _type: FLOOR_SLUDGE),
(name: 'SLIME04'; _type: FLOOR_SLUDGE),
(name: 'SLIME05'; _type: FLOOR_SLUDGE),
(name: 'SLIME06'; _type: FLOOR_SLUDGE),
(name: 'SLIME07'; _type: FLOOR_SLUDGE),
(name: 'SLIME08'; _type: FLOOR_SLUDGE),
(name: 'SLIME09'; _type: FLOOR_SLUDGE),
(name: 'SLIME10'; _type: FLOOR_SLUDGE),
(name: 'SLIME11'; _type: FLOOR_SLUDGE),
(name: 'SLIME12'; _type: FLOOR_SLUDGE),
(name: 'NUKAGE1'; _type: FLOOR_NUKAGE),
(name: 'NUKAGE2'; _type: FLOOR_NUKAGE),
(name: 'NUKAGE3'; _type: FLOOR_NUKAGE),
(name: 'END'; _type: -1)
);
//==============================================================================
//
// P_TerrainTypeForName
//
//==============================================================================
function P_TerrainTypeForName(flatname: string): integer;
var
i: integer;
begin
i := 0;
flatname := strupper(flatname);
while terraintypedefs[i]._type <> -1 do
begin
if terraintypedefs[i].name = flatname then
begin
result := terraintypedefs[i]._type;
exit;
end;
inc(i);
end;
result := 0;
end;
end.