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p_pspr_h.pas
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p_pspr_h.pas
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//------------------------------------------------------------------------------
//
// FPCDoom - Port of Doom to Free Pascal Compiler
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 2004-2007 by Jim Valavanis
// Copyright (C) 2017-2022 by Jim Valavanis
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//------------------------------------------------------------------------------
// E-Mail: [email protected]
// Site : https://sourceforge.net/projects/fpcdoom/
//------------------------------------------------------------------------------
{$I FPCDoom.inc}
unit p_pspr_h;
interface
uses
m_fixed,
info_h;
type
//
// Overlay psprites are scaled shapes
// drawn directly on the view screen,
// coordinates are given for a 320*200 view screen.
//
psprnum_t = (
ps_weapon,
ps_flash,
NUMPSPRITES
);
pspdef_t = record
state: Pstate_t; // a NULL state means not active
tics: integer;
sx: fixed_t;
sy: fixed_t;
end;
Ppspdef_t = ^pspdef_t;
// Customizable player bob
psprdef_t = record
r_sx: fixed_t;
r_sy: fixed_t;
end;
Ppsprdef_t = ^psprdef_t;
implementation
end.