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client.cpp
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client.cpp
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#include <boost/program_options.hpp>
#include <arpa/inet.h>
#include "buffer.h"
#include "client_communication.h"
#include "client.h"
using namespace std;
namespace po = boost::program_options;
Client::Client() = default;
void Client::parse_program_options(int argc, char *argv[]) {
try {
po::options_description desc("Program usage");
// Adding all possible options for client program options;
desc.add_options()
("help,h", "produce help message")
("gui-address,d", po::value<string>(&gui_address)->required()->
value_name("<(nazwa hosta):(port) lub (IPv4):(port) lub (IPv6):(port)>"))
("player-name,n", po::value<string>(&player_name)->required()->
value_name("<String>"))
("port,p", po::value<uint16_t>(&port)->required()->
value_name("<u16>"))
("server-address,s", po::value<string>(&server_address)->required()->
value_name("<(nazwa hosta):(port) lub (IPv4):(port) lub (IPv6):(port)>"))
;
const po::positional_options_description p;
po::variables_map vm;
po::store(po::command_line_parser(argc, argv).options(desc).positional(p).run(), vm);
// If there was an option help we don't require other options
// (this is checked below with notify function).
if (vm.count("help")) {
if (debug)
cout << desc << "\n";
exit(0);
}
po::notify(vm);
} catch(exception &e) {
if (debug)
cerr << "Error: " << e.what() << "\n";
exit(1);
} catch(...) {
if (debug)
cerr << "Exception of unknown type.\n";
exit(1);
}
}
int main(int argc, char* argv[]) {
Client client;
client.parse_program_options(argc, argv);
// Dividing parameters to address and port for both gui and server connection.
string delimiter = ":";
string client_gui_address = client.get_gui_address();
size_t index_delimiter = client_gui_address.rfind(delimiter);
string gui_host = client_gui_address.substr(0, index_delimiter);
string gui_port = client_gui_address.substr(index_delimiter + 1, client_gui_address.size());
string client_server_address = client.get_server_address();
index_delimiter = client_server_address.rfind(delimiter);
string server_host = client_server_address.substr(0, index_delimiter);
string server_port = client_server_address.substr(index_delimiter + 1, client_server_address.size());
Buffer buffer;
ClientGame game;
boost::asio::io_context io_context;
try {
ClientCommunication communication(buffer, game, io_context, gui_host, gui_port,
client.get_port(), server_host, server_port,
client.get_player_name());
communication.server_receive_message();
communication.gui_receive_message();
io_context.run();
} catch (exception &e) {
if (debug)
cerr << "Problems with connecting: " << e.what() << '\n';
exit(1);
}
return 0;
}