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Before tackling larger endeavours such as path-finding and procedural map-generation, we need to implement a tile-map and coordinate system for our game world.
We have to find a tile-map editor that can export in plain-text, and that has C++ libraries for interfacing. For starters: look into Tiled; a tile-map editor that exports in .xml
The text was updated successfully, but these errors were encountered:
Before tackling larger endeavours such as path-finding and procedural map-generation, we need to implement a tile-map and coordinate system for our game world.
We have to find a tile-map editor that can export in plain-text, and that has C++ libraries for interfacing. For starters: look into Tiled; a tile-map editor that exports in .xml
The text was updated successfully, but these errors were encountered: