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Implement tilemap system #7

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jstamant opened this issue Sep 9, 2016 · 0 comments
Open

Implement tilemap system #7

jstamant opened this issue Sep 9, 2016 · 0 comments
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@jstamant
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jstamant commented Sep 9, 2016

Before tackling larger endeavours such as path-finding and procedural map-generation, we need to implement a tile-map and coordinate system for our game world.

We have to find a tile-map editor that can export in plain-text, and that has C++ libraries for interfacing. For starters: look into Tiled; a tile-map editor that exports in .xml

@jstamant jstamant added this to the 0.2.0 milestone Sep 9, 2016
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