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21 | 21 | * __matter__ - C++17/20 ECS implementation [](https://github.com/Dreyri/matter)  |
22 | 22 | * __mustache__ - A fast, modern C++ entity component system [](https://github.com/kirillochnev/mustache)  |
23 | 23 | * __pico_ecs__ - Single-header and cross-platform ECS [](https://github.com/empyreanx/pico_headers)  |
| 24 | +* __WickedEngine's ECS__ - WickedEngine's ECS implementation [](https://github.com/turanszkij/WickedEngine/blob/master/WickedEngine/wiECS.h)  |
24 | 25 |
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25 | 26 | #### C# |
26 | 27 |
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96 | 97 |
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97 | 98 | * __mach-ecs__ - Entity Component System from first-principles designed for Zig [](https://github.com/hexops/mach-ecs)  |
98 | 99 | * __Zig ECS__ - A Zig port of the fantasic Entt [](https://github.com/prime31/zig-ecs)  |
| 100 | +* __ZCS__ - An archetype based entity component system written in Zig [](https://github.com/Games-by-Mason/ZCS)  |
| 101 | +* __knoedel__ - Data oriented application framework written in Zig (ECS) [](https://github.com/Lommix/knoedel)  |
| 102 | +* __Comptime ECS__ - Comptime-defined ECS implementation in Zig [](https://github.com/Very-Blank/Ecs)  |
99 | 103 |
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100 | 104 | #### Haskell |
101 | 105 |
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129 | 133 | * __halley__ - A lightweight game engine written in modern C++ [](https://github.com/amzeratul/halley)  |
130 | 134 | * __Nazara Engine__ - Cross-platform framework aimed at real-time applications requiring audio, 2D and 3D real-time rendering, network and more [](https://github.com/NazaraEngine/NazaraEngine)  |
131 | 135 | * __Lina Engine__ - Modular, tiny and fast C++ game engine, aimed to develop 3D desktop games [](https://github.com/inanevin/LinaEngine)  |
| 136 | +* __WickedEngine__ - 3D engine with modern graphics [](https://github.com/turanszkij/WickedEngine)  |
132 | 137 |
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133 | 138 | #### Go |
134 | 139 |
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180 | 185 | * [Understand data-oriented design](https://learn.unity.com/tutorial/part-1-understand-data-oriented-design) |
181 | 186 | * [Unity ECS series](https://gametorrahod.com/tag/unity-ecs/) |
182 | 187 | * [Seba's Lab](https://www.sebaslab.com/) |
| 188 | +* [WickedEngine's ECS implementation](https://wickedengine.net/2019/09/entity-component-system/) |
183 | 189 |
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184 | 190 | ### Talks & Slides |
185 | 191 |
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